Hey everyone!
In this update, I'm introducing a new feature, the "Vehicle Profile" window for auto-loading profiles.
Now you can easily assign multiple vehicles to a specific profile, eliminating the need for the old method of naming profiles by vehicle name.
This window also supports vehicle search and multi-select for adding and deleting vehicles from the list.

The second good feature is that you can now create a custom indicator by simply double-clicking on the state key in the "State" window (press F2 in the main window).
This quality-of-life feature automatically fills in the parameters for the "New Indicator" window, making it quicker and easier to set up.
This update also includes another cool feature, the "Fullscreen Windowed" mode for windowed OSD with improved multi-monitor support. This is perfect for those who want to display information on a second monitor in fullscreen (e.g. MFD).
For VR users, this update includes some bug fixes for a smoother experience and new keybindings that allow you to adjust the opacity of the selected overlay by simply pressing hotkeys.
GFX Wing Sweep | GFX Nozzle
GFX Flaps - Light (Circular style) | GFX AoA (Minimal and F14)

Settings:
Add "Vehicle Profile" window for "Auto-load profiles".
General tab -> "Auto-load profiles" -> Vehicle button.
Allows you to assign multiple vehicles to a specific profile. This will replace the old method of naming profiles by vehicle name.
Note: The legacy method of naming profiles still works, but it has a lower priority.
OSD:
Added "Fullscreen Windowed" for windowed mode (borderless opaque window).
Simply focus on the window and press ALT + ENTER to toggle between fullscreen and windowed modes.
Improved window positioning for multi-monitor setup.
Edit mode:
Added "Fix offscreen" button (top-left corner), to make offscreen groups visible.
Indicators:
Settings: Added ability to use math expressions for indicator values. It replaces old "Value multiplier" option.
Added new indicators:
- GFX Nozzle
- GFX Wing Sweep (with three Styles).
Flare: - Added separate modes: Flare + Chaff, Flare, Chaff
- Added "Flare/Chaff ratio", default 0.5 (50/50), 0 - All Flare, 1 - All Chaff.
- Added new hotkeys: Switch Mode, Fire Flare, Fire Chaff.
GFX AoA: Added two new styles: "Minimal" and "F14"
GFX Flaps Light: Added new style: "Circular"
GFX HUD: Added new options: "Enable Speed/Altitude/Heading/Roll Indicator"
(Test Flight only) Added calculation of "fuel" value using 'mass' parameters from the "FM mode".
Added workaround for missing 'compass' value for some new vehicles.
"State" Window:
Added ability to create a custom indicator by double-clicking on the state key.
This is QoL feature that auto-fill "New indicator" window parameters.
VR:
Increase 'Hide Zone' radius limit, 2m -> 1000m.
Added "Overlay Opacity" hotkeys and SteamVR bindings:
Increase: ALT + +
Decrease: ALT + -
Added display of the overlay name when the VR Settings window is open.
Fixes:
GUI: Fixed incorrect characters when use F13-F24 keys for hotkeys.
VR: Fixed mirroring issue when drawing crop area.
VR: Fixed reset of overlay settings when restart SteamVR or re-enable VR mode.
macos: Fixed not working '=' key.
Fixed some missing vehicles when enabled "Use internal FM names" in the "Vehicle Information" window.
Fixed potential not loading profile with enabled 'auto-loading profile' feature.
GFX HUD: Fixed heading indicator clipping issue when scaling.