This episode involves some set destruction, so I've had to build a fairly detailed 3D recreation of the room that's rigged up with various animatable textures and simulations to control the amount of damage as needed.
Kelly Young
2016-07-13 22:19:48 +0000 UTCBenjamin Radford
2016-07-04 03:49:11 +0000 UTCCaptain Disillusion
2016-07-03 15:12:00 +0000 UTCCaptain Disillusion
2016-07-03 15:11:17 +0000 UTCDan Kuehling
2016-07-03 15:03:52 +0000 UTCGary Leigh
2016-07-03 05:38:36 +0000 UTCRodrigo Emanuel
2016-07-01 01:51:08 +0000 UTCCaptain Disillusion
2016-06-30 23:22:46 +0000 UTCJohn R Folsom
2016-06-30 23:21:20 +0000 UTCStephen Staver
2016-06-30 07:09:05 +0000 UTC