0.3 Development Update 5
Added 2019-07-26 16:35:22 +0000 UTCHey everyone!

Happy to report that this past week has been much, much better than the previous one. I’m still not totally happy with the amount of work done, but at least there is visible progress. I still tend to needlessly bloat even small scenes, but I’m doing my best. Last minor flavor scene was under 200 lines! Yay!
I also couldn’t stop myself from playing with dynamic global illumination plugin called SEGI. This is a new thing in a renderer I use, and it just so awesome. Take a look:

I'd recommend opening the image in a new tab so you can see it clearly. On the top is the usual setup, the one I used for all the scenes so far. On the bottom is this new SEGI workflow. I’d love to hear your thoughts on that, but IMO, it's just so much better. It's looks... grounded? I don't know how to describe it, but I love what it does.
The only problem with it is that it requires quite a lot of tweaking when you’re doing indoor scenes. Patrons with scene preview perk have already seen the whole scene made with SEGI enabled, and there are quite a few visible artifacts. I will fix this scene before the release, but I’m probably not going to do any more SEGI-enabled scenes for 0.3. I still want to have alpha released in August, after all.
Survey on your sex scene flow preferences is ongoing. If you haven’t voted yet and eligible to vote, please do so.
And here are two new preview images. Nothing special this time, mostly filler scenes. Want to keep some good stuff for the actual game, you know.


Comments
GI really is one of the most important parts of rendering. It's just a shame that the real-time implementations don't work nearly so well as the ray-tracing versions.
Wild Bill
2019-07-26 21:31:57 +0000 UTC