Character consistency is important and it can be difficult at first especially if you're a beginner. Character consistency can work if you establish guidlines that can help guide you when changing angles such as eyes, nose, eyebrows and mouth.
Drawing characters in one perspective can only go so far and is very limited! When you create a character you must always think how they exist in a 2d space with 3d forms. Characters that are drawn in a 2d form will always look flat from every angles.
Using guidelines can help you focus not only the perspective of the characters but also where each of the features go in the space. No matter what the same rules apply and it always good to break your character down into shapes.
Be aware that cartoons have unrealistic facial proportions so the guides do drop from 1-4 to 1-3 etc. As long as you understand the basic human proportions it is easier to warp the facial structures within cartoon characters
It always good to see the head as a sphere and not just a circle. The cranium is a sphere shape and it important to understand it 3d form in a 2d space. The eyes will always rest on top of the horizontal midline and the rest of the features rests below and in between. Always make sure you stick to this guidline it the best way to keep all the features in the correct spots.
Links: https://gvaat.com/blog/how-to-draw-the-head-using-the-loomis-method-a-step-by-step-guide/
Cartoon Faces: https://design.tutsplus.com/articles/cartoon-fundamentals-how-to-draw-a-cartoon-face-correctly--vector-15792
Emily Elizabeth Vukman
2021-10-29 18:28:17 +0000 UTC