XaiJu
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Blips 4

Hey all! This is a bit of an awkward post because Patreon is not currently parsing YouTube URLs for some reason, so instead of a video post it's a text post.  But a text post will let me provide you with this, the link to the new Blips episode!

 https://www.youtube.com/watch?v=Cv4M94e9LiA 

Sorry for the delay in getting this out! (No news on the interview - it seems to have went well, but I'm waiting for the callback. We'll see!)

Anyways, Blips Episode 4 is here, and now I move ahead full-on with production of the Jedi: Fallen Order video before moving on to December content proper.

Some background on this episode: It was a weirdly hard one, but I don't think it was really due to there not being enough games to cover.  The show's sort of balanced on a knife's edge for me - I want to cover the underappreciated stuff I'd recommend, but "underappreciated" is doing a lot of work there.  And I think I've been over-culling stuff because it seems relatively wide-reaching.

For example, both Subliminal and Anodyne 2 almost made the cut for this episode, but didn't because I thought the audience for both was too large relative to the other stuff in this list... but in retrospect that seems to be splitting hairs a bit between the 'small' and the 'itty bitty'? I dunno.  I'm still futzing with the dials and trying to get the right settings in here. I don't want the show to be a run-down of all the popular, established indie games anyone paying attention already knows about, but it also can't be a context to find the most utterly bizarre and obscure oddities possible.  I want to celebrate the small, quirky, outsider art and the underappreciated traditional titles alike, and I sense I've been a bit negligent with the latter? Ah well.

Next up is a return to looking at Star Wars, then I'm going to play the end of the year by ear - either another (possibly broader!) Blips episode, a retrospective of the year, or something I haven't even thought of yet.

Comments

I think doing some things that people have heard of is a good way to get people to watch the video, and that will help with exposing them to the smaller games. But that's idle speculation - maybe they would just switch off after they see the bit they want? But I guess you could see the data on that.

RSS

It took me nearly 25 years to figure out how Minesweeper worked. I couldn't wrap my head around it when I was younger. I just tried to figure it out on face value, never looked at instructions for it lol

Darron Perry Jr

Maybe a way to balance your knife edge problem would be to spend proportionately more screen time on a game the more itty bitty it is. So you could still briefly touch on the small -reaping the benefits of including somewhat recognized names- but maintain your focus on the underappreciated.

Josh Foreman


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