XaiJu
nightshiftmodeller
nightshiftmodeller

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Gettin rustyyy

My friends, the rust effects over chips are done, and I think they're starting to tone down the heavy posh-shading. It's not a heavy oil dot filter that covers up the entire surface, thus toning the effects down, but it's more stuff happening on the model that drags the attention away from the shading. Heck, at least that's my perception - we can often become "blind" by looking at the model every day 😁

There were a couple constructive comments under the last post regarding the mottled effect. I'll get to y'all tomorrow morning, but I'd like to address this so everyone can see my thoughts - I completely agree, and it's part of this experiment. We'll see how the earth effects will deal with this kind of surface, but I definitely won't go overboard with them just to tone it down. Will do my usual approach to really see where's the "limit" with the technique. So far I'm feeling like the shading should be more subtle around weld beads, as these appear really dark, but we'll see how the shiny chipping and, again, earth washes, tone some of them down. Weirdly, I like the strong, contrasting look around panel lines, it's the type of effect I'd normally chase with washes and fake oil paint shadows (remember "ambient occlusion"? 😁) Highlights, on the other hand, feel mostly alright so far, although they could've been more subdued on some of the individual details such as the rectangular panels on the engine deck. It's similar to what modelers do with color modulation and picking out individual panels using different tones, and it works... but it's not really my thing, so yeah, these could be more subtle as the effect stands out a bit too much on a large model such as this. It would work perfectly in 1/72nd scale though IMO. 

So yeah, these are my thoughts so far and all this frog needs are some shiny exposed welds and painted details to make it ready for dust and mud! :) 

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Comments

Totally agreed, I'll have to go easier on the airbrushed pinwash and also make the mottled texture more subtle. I think the culprit could be the overly marbled base coat sprayed over dark primer. A more "loose" pattern with larger clouds of paint would probably result in a more subtle finish. Thanks for being patient with me though! I wasn't very happy with the more subtle shading on my previous pieces so an experiment was inevitable. Chances are pretty high that we'll find a middle ground on the next model :)

Night Shift

I said from the beginning I love the mottled look. Still do. I agree that the weld beads, panel lines and the shading around them is a little too dark. It is very stark and a bit distracting. Fllipz said in your last post how the contrast makes it hard to see the chipping, I agree with him. The rust effects, though, did bring the chipping out a little so they are more visible and noticeable now, so that has been “fixed.” I think the highlights are a little too much as well. Like the access hatches on the engine deck. But that is not nearly as distracting as the shaded stuff. NOW 
 having said that. I still like it! I’m not hatin’ on it. I know you’re experimenting and I’m glad you’re including us. It still looks cool AF and it’s amazing how you brought that orange thing to this! I will definitely continue to watch in awe.

Bill KW

Thanks Eric, it's interesting because the technique was the same, just the base coat was different :)

Night Shift

I’m liking it uncle the mottled look really adds something different to the build 👍

Eric


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