Still Alive
Added 2025-12-01 22:36:24 +0000 UTCYes, it's been a bit. Honestly, like usually time just has ways of escaping me these days, between work and family, before I know it months have passed. It actually makes me a bit happy to see so many of you still sticking around, even through the droughts, but I am doing what I can to get more stuff out to you.
This post is to break down what I have been doing and what I hope to be doing in the future.
So I know the big question, what is happening with the Unreal project? That has some good news, and some bad news. The bad news, I was constantly coding myself more and more into a corner where adding anything at all was starting to become monstrous. To get myself back on track, I reverted the project "core" by about six months. This includes some of the graphical style, which I felt was losing itself in my chronic need to edit. I have gone back to what I felt was a bit more subdued version that felt more readable from a distance, though I do plan to mix in a few edits in a more MODULAR method, so that it will be easier to revert without burning down everything.


Now this does not mean the SYSTEMS I built are gone, it means I am slowly adding them back into the core but without the terrible mess it was before. I did this with the Speaking and Lust systems, but other systems, like Orgasms, or the Gaze function, were all baked into the pawn actor, so adding those to say, future pawns, meant a lot of work. I have started breaking all these systems down into components that can be added to anything I want in the future, whether a sex pawn, NPC, player character, etc.


All of them are also using built in dispatchers, like now instead of needing to use a special timeline for the "cum spurts" they are driven by a timeline and a delay, which means I can add a dispatcher to randomly play something during the orgasm stage, like audio or special morphs.
Lastly, and you can blame my kids for this since I do a lot of (SFW) workflow dev with them, but I am still dabbling a lot in generative artwork. It's become a secondary hobby, and I am enjoying the process a lot more then I thought I would. The issue is, I know it's rather creatively bankrupt, so I don't really feel right posting my experiments much outside of Discord. Maybe that won't be something I can get over until the stigma changes like it did for machinema and such, but who knows.

Here is to hoping I can get more productive in the new year. Working ten hours days at my day job can be draining, but I am trying to fit in what time I can between family and other hobbies. Hope you stick around for the next build. Thanks yall.
Comments
Ah, the Duke Nukem trap. I think a lot of devs struggle with that.
Daikaiju
2025-12-02 03:11:14 +0000 UTCYou got this, Boss! Can't wait to see more when you've got the time
Lowmaine
2025-12-01 23:54:34 +0000 UTCnp Rexx, just take it easy
Demonius
2025-12-01 23:46:59 +0000 UTC