Chaos Build Soon
Added 2025-05-09 18:36:39 +0000 UTCBeen working my ass off in pretty much all facets of life right now, including the game. Goal right now is for the chaos build to be released on Monday, then I need to take a small break to prevent burning out.
So what has changed so far?
Bug fixes. I heard you guys on a lot of the worst bugs in the last chaos build and so I worked hard to squish most of them.
Refactoring code. When I started this idea I was a total newb, like the length of my knowledge was just how to load animations into the engine without them breaking. Since then I have learned a lot, and much of the older code needed updates. Here is a little bit of some new cycling code to cycle through assets like outfits, hair, etc, which can be pretty much used on anything.

Adding managers and components. To go with the new code structure I have taken much of the newer code and put them under managers and components. This gives me way more flexibility on how I apply them to actors as the code is no longer locked to an actor or a level, but can be applied to anything. Characters and banter are the two systems that have so-far been decoupled into their own systems.
Improved banter. Though it's new, the refactoring of it's code allowed me to make it WAY better overall. It now has no limited on the conversation length, can be loaded async, thus takes up way less memory, and has proper subtitling.

Lust system. The first new system I added under the new code process was a component for "Lust", right now, as the characters go at it, a internal counter will count up until it reaches 100. As it counts, characters will undergo small changes like blush fading in, changed to expressions, and even changes to what they might talk about when bantering. Right now, when 100 is reached, the duo will automatically undergo a climax scene before resetting. It was setup to also allow manual increases,m so I can easily change it into a more active system down the line.
That is all I can give for now, but I just wanted to keep you guys informed on what I was working on. Cross your fingers I get the time to package for Monday.