XaiJu
DoubleBlind
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Behind the Scenes: May Part 1 - Building RPG Aspects

Strap in. This is going to be a long one.

Last time, we talked about building characters and what drives them as people. Today, we’d like to talk about how to start building your own RPG system for your story.

The systems are the last portion of building a LitRPG, and they are often the most complicated part. Oftentimes, the system is the glue that holds the world together. The system will determine what is and is not possible and determine which rules can be bent or broken.

Instead of getting into complicated math and number-crunching, I want to focus on the basic, fundamental building blocks for building your system. There are many questions you can ask yourself, but the ones I ask myself on a consistent basis are the following:

This last question is very important and was something I had to think long and hard about, especially in regard to melee and ranged combatants. In many video games, restrictions are put in place for balance or playstyle-related reasons. But what’s to stop a person from throwing an axe or thrusting with their spear or snaring someone with a net? Nothing.

You can choose a system that controls the user, or you can let your characters do whatever they like, giving them opportunities to improve their attacks depending on the circumstances and whether or not they’ve invested points in such a skill.

There are many options here.

After you’ve determined how it can be broken, you need to decide if you’re okay with that. Whether or not you fix it, it is entirely unrealistic to think that someone else would not discover how it can be broken, and thus, you must address it at some point in your story.

 

If you can answer these questions, then you’re well on your way to creating a great system for your world. That said, there is one thing above all else that you need to remember with your system, and that thing is CONSISTENCY.

Nothing pulls a reader out of the world more than a lack of consistency. If the rules are constantly changing, constantly shifting, then it becomes difficult to acknowledge where the goalpost is or where the line ends. With the system being so integral to how everything works, the system is the one piece of your story that needs to always remain consistent.

Exceptions can exist, and they can serve as powerful plot points. However, if you do introduce such a feature, it needs to have a purpose in the narrative and must stand out as something strange or unique. A character who is limited and still comes out on top is much more interesting than a character who always wins and never struggles.

I encourage each and every one of you to explore your story and find your own ways to weave your system throughout your world. It can be a very intimidating experience, but it is immensely rewarding.

I hope this will encourage some of you to try your hand at writing LitRPG or even fiction in general. Many of the subjects we went over can be applied to any story. Even if the task is daunting, it is my belief that everyone has an interesting story to tell. Just because a similar story has been told before doesn’t mean that your story is boring.

It is your story. There are many like it, but no one has ever written it like you have.

Thank you so much for your support! See you soon.


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