Story Patch Notes (Ch. 1-16):
1. Outlined what goes in [brackets] vs. what doesn't. These will be consistent from here on out.
2. Life Stats have been removed (eg. Valor, Charisma, etc). Life SKILLS will remain (eg. Fishing, Crafting, etc)
3. Knowledge as a Stat has been removed.
4. Bells should always be capitalized when referring to the currency
5. Order of Stats when displayed on the iPaw will now be the same every time for everyone.
6. Base Experience and Class Experience will display as two separate values for everyone.
7. Base Level Up = 1 Stat Point, Class Level Up = 1 Skill Point
8. [Combat Mode] and [Civilian Mode] can be freely swapped at any time. However, to change to a different selected Class, you must be in a [Sanctuary] zone.
9. Numerous additions and adjustments to Matt's thought processes and actions.
10. Softened Keke some to fit more in line with who she is.
11. Skill language and descriptions now more transparent and informative.
12. Ai's explanations of Stats now more informative (though still limited)
13. Swapped Keke's "Improve Accuracy" with "Low-Light Vision." [Scout] doesn't have an innate ability to see in darker areas.
14. Removed all instances of Keke and Cannoli publicly laying claim to Matt. According to expectations set in future chapters, this is both illegal and punishable.
15. Affinity has been removed.
16. Palm civets are now "pawm civets."
17. Numerous additional descriptions, adjustments to dialogue, smoothing, and character interactions...
All illustrations that will be included in the print and ebook copies are done by the insanely talented Chros.Xerox