Hey everyone,
So all is left before the update is filling up some NPC with dialogs ! All of the main events are in place and working, and I'm only left with some fillers dialogs for background NPC. It's still a little work though, because each one need to have all the states accounted for.
So today I wanted to focus on a little GUI panel that I created : the to-do list. I got the word from some of you that at some part in the game, you can feel a bit lost. The best example for that might be right at the start, when you have to seek the clues about the missing sister.
I put together this to-do list to allow you to track exactly where you're at for theses specifics kind of objectives, so you know you're on the right track, and when you're done.

My current idea is to spawn this list only on specific bottleneck where I know peoples might get lost, or when you have to complete a specific number of action to allow you to advance.
I'd love to hear your feedback about this. I'm personally against enabling it at every point and turn in the game, because I feel like this broke too much the feeling of exploration. So, if you feel otherwise, don't hesitate to share it with me.
Next post will probably be the update, so stay tuned for it! See ya.
Raven Night
2022-09-22 22:19:21 +0000 UTC