So much of this week was fixing things I didn't even know were broken π. I also spent much of it in meetings with contractors which is a good thing because I expect it to increase output the following month. I'm already excited about much of the new art that's come in.
The week also started off sick again but I'm back to 100% now. Still made the week more exhausting than I expected going into it though!
Things are going to have to really conspire against me to prevent next week from having some big releases - there are some real great things in process!
Fall of Haven π
Ver 0.7.0
Tutorial works again now.
Fixed getting knocked down. (sorry, didn't know these broke last week!)
The dungeon shouldn't be able to trap you there forever anymore. (As thematic as it was, it was a game breaking bug haha)
Fixed bondage animation sticking around on player art.
Deep Temple level fixed to start with upgraded staff and allow you to walk on shallow water. (I needed to make new collision maps for it)
Fixed falling through the bridge into pit when flying.
Lots more Z-order improvements - Almost there and it's looking good in most places!
Wind aura art fixed.
Male holy undies are back!
Holy armor button won't show up in pause menu.
Bats no longer vanish on defeat.

New Swamp moose death burst animation upscaled! I had an artist do half of the upscaling and I finished it off on my own as yet another personal pixel project

It's not ready but I wanted to share the two weeks of work I've done on the collision map for the new ocean level. Every single square has to be placed by me one at a time to make the gameplay work right. (I'm honestly getting carpel tunnel from all this computer work time...)
Every yellow pixel is a place that can make footprints in the sand.
Every blue area is shallow water that slows down movement.
The orange are walls or cliffs.
The black is deep water that you must fly over.
The grey is stuff I haven't finished yet. (most of it is deep water)
Look forward to it next week! (There will be a LOT of new mechanics and enemies!)

Trials of the Succubi π
Chapter II fixed crash with Alina lollypop scene on couch.
Keystroke β¨οΈ

π NEW Experience rewards for Spooky Town, TOTS, and Library zones have moved from Gold!

Trials of the Succubi π

π Anissa's Big Fourth of July event is finished and ADDED TO CHAPTER IV! Goodness gracious... This one took forever! I honestly don't know why I thought I could have finished it last week for the Fourth even without Milovana server issues. Regardless, she is here now to fully torment you to the high heavens or the lows of the spirit world!
To be clear - this is a never before seen scene DIRECTLY added to Chapter IV of TOTS and is fully playable on a run!
Keystroke β¨οΈ
π NEW Princess Level 3 Experience Reward! Thanks to coding help from oneiromantica, I was able to make a feature many have long requested. Fight your way through to find out what it is!
π NEW Schoolyard Level 3 Experience Reward!
π NEW Teacher's Lounge Level 3 Experience Reward!

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indyc
2025-07-20 20:50:09 +0000 UTCWerewindle
2025-07-20 15:14:30 +0000 UTCindyc
2025-07-14 13:30:01 +0000 UTCDetectiveDT
2025-07-13 22:36:19 +0000 UTC