In what should have been a return to form content week (how many times do I expect those haha?) sadly I had an unexpectedly busy weekend. I was also a bit sick this week along with one of the children. However, I worked as much as I could and actually put in some major time!
Sadly not much of that work was in new content. A huge portion of my effort was in finding and crushing bugs across all 3 games. However, the Fall of Haven ones were most brutal to figure out.
I had a few artists finish a few deliveries I was waiting on and some others started Tuesday.
We have plenty to celebrate this week!
Trials of the Succubi π
π Trials of the Succubi 4.0 online and offline are now available for you all! I'm building the first patch for it so this is a great time to get me feedback!
Fall of Haven π
π Tons of sound bugfixes and adjustments and new sounds added! Though last week had more sounds added, this week should make more of them play and be impactful. It turns out that sound tags are the only case sensitive item so far - I would have never known until I looked into why some sounds weren't playing...
𦴠NEW Skeleton Slime Enemy! These little fellows aren't to bright or too strong but a lucky swing might cause you be covered in their goop. Such things might be a bit... detrimental to your clothing.

β New Male Main Character sprites! After months of waiting I finally have enough from the artist to have it all up and running! (As a reminder, the old male sprites were placeholder until I had something to match my vision)
ποΈ New Flight animations for the main characters and new mechanics to go along with them! Sadly this caused tons of bugs but I've hopefully cleared them up.

πΆ New Boss Music - Plays during moose miniboss and Depths boss.
While slowly putting in changes to make it more obvious the places you've been and the places you haven't. I've decided to undo all of my work for disappearing dead bodies. Now your slain foes will litter the battlefield!
Clothing damage, weapon selection, health, enemy status effects should now stay with you when crossing into another act. Yet another huge cause of bugs but hopefully I took care of them.
Depths Act 1 falling into pits should not happen as much anymore when not flying.
Player swing doesn't keep looping now. (I forgot to revert it after testing something)
Screenshake added to wing flapping and landing.
Holy armor button should not stop moving even when off. (When you scroll to the right side of the screen)
Wildling attacks should damage both genders more readily now. Previously there was a way to one shot the female.
Skeleton re-animation takes longer now.
Several electric weapons damage enemies again now.
Female losing her armored boots should not longer also lose her foot.
Swamp moose stops flight again.
You will no longer lose tons of clothing randomly if you have over 7 hearts. (bugfix)
Increased zombie non-poison damage.
Keystroke β¨οΈ
Timer added to several TOTS zone encounters. Somehow these were removed in an oversight.
In yet another TOTS zone oversight - Caprice bosses now track whether or not you failed the prompt. This unlocks a good half of dialog that was locked away and I never noticed...
A few other bugs cleared up.
Keystroke β¨οΈ

π NEW Caprice TOTS Zone Army Boss Fight! Add the Military zone to the list of her boss variant fights. I learned a new method to allow some timer trickery to really test your speed. But let's be honest - If you guys like Caprice as much as you say, you will be taking your sweet time anyways.
Note: If you are accessing her from the gold previewer, reload the fight until you get the one you want.
You can now access caprice boss scenes if you have perma deleted Liya.
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