This was a pretty brutal week. It took me a long time to squash enough bugs to launch Keystroke 2.5 on Milovana and kids were out of school the entire time. I had to mostly ignore things on the TOTS side and FOH had it's own mountain of bugs. Buuuut...
Next week it looks like we were able to pull off a bit of summer school so hopefully that can free up around and additional 15 hours or so next week that I can put right to work!
Having out in a wider audience has given me a list of troublesome Keystroke bugs. Some of them need coding help on but I'm optimistic in getting them taken care of.
I won't be able to accomplish much of anything this weekend though but have a slate of things ready to start Monday!
π Keystroke 2.5 Offline available in your membership tab!
Fall of Haven π
πΏ NEW Golem Enemy! A high HP foe that is a bit harder to hit with your sword. Are you ready to rock?

π§ Level 4 Ice Weapon Added! Creates a path of ice spikes that deal double damage to frozen enemies!

π§ Level 5 Ice Weapon Added! Creates an ice stalagmite and a new ice path whenever you push an ice cube. Stalagmites are slow to fall but if they hit, do heavy damage! (You know what doesn't move out of the way? Frozen enemies...)

ποΈ Level 4 Earth Weapon Added! Creates 2 earth saws beside your character whenever you make a boulder crash to the earth. Saws not only damage enemies they touch but can activate earth shrapnel to throw at enemies.

Level 3 Ice Cube Weapon now spawns faster, moves faster, and does not have to be pushed to harm enemies.
Slime now spawns slimelings that swarm you. Should make that encounter feel like a completely new enemy. (more variations to come)
Using water on Slimegirl or Slimeling causes another to spawn.
Slime health reduced.
Fire weapon does not reflect projectiles at level 1 anymore.
Kinetic weapons now damage a lot of the new enemies.
Ice weapon slow still visually buggy but a tiny bit less so?
All objects health and weapon damage completely recoded. While this hopefully will make future coding faster (especially when I add enemies and weapons), there will probably be tons of bugs in the meantime.
Air doesn't do double damage against horned girl anymore.
Darkness now does normal damage to wildlings.
Wildling animations cleaned up to not jump around as much.
Holy weapon speed changed again but still not happy with it.
Moose blowjob should be less buggy but still buggy.
Pausing now actually finally pauses music...
Trials of the Succubi π
Nikki Shower doesn't skip too far forward anymore.
Fixed Lana/Gabbie/Autumn decision scene from skipping forward too far.
Caprice attic scene, Anissa affection scene, and Gabbie move in grammar fixes.
Gabbie move in math fixed.
Keystroke β¨οΈ
π₯ NEW Hospital Boss Moved from Gold to Early Access. You have a strange ailmant causing you to pass out. Are you going to follow the nurse's instructions or do you have your own intentions?
Spooky heart loss scene should no longer auto-fail you for having too high of corruption in the typing section.
Keystroke β¨οΈ

π¦ NEW Campsite Heart Loss Scene! Two girls find you passing out at the campsite. They have an idea to get your batteries charged again. (Whether or not you are awake for it)
Trials of the Succubi π
Nicole femboy scene grammar.
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indyc
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