XaiJu
indycent
indycent

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A Mix of News

Let's start with today's bad news - after a year of trying, I actually got TOTS up on f95zone (a massive adult games community). However it only lasted about an hour before they took it down for being online only. In that single hour it was up, it received thousands of views and had around 40 comments so it is important to me to find a way to get back in front of this crowd.

Unfortunately teaseHub is being discontinued, I'm told guideme is unable to handle the javascript, and I don't want to start entirely from scratch. Therefore my initial plan is to see if there is some way to port the somewhat smaller Keystroke to some offline player to use that as a door opener. If anyone has any ideas on this end it would be incredibly appreciated.

Furthering the bad news - Milovana is running so slow/not at all and it is not allowing me to edit at a decent pace. I am instead spending my creation time on graphics for when it returns.

Good news! The new Kylie scene is well received. I also got some major coding help on the keystroke end. While I still need to bug test it quite a bit more (difficult with the site issues), I may finally have a solution to the loss of Keystroke saved data that some users are experiencing. It also seems to have opened up functionality for game over scenes!

Optimistic tomorrow will turn out better!

Comments

Well I do believe I am the most insane one on Milovana ha. TOTS literally could not be any larger and still be publishable so I don't think that line will ever get crossed. My main reason for using EOS was that it was the only program I have ever tried using that I could actually understand enough to get started and just ran from there 3500 hours later. I have tried several times over the years before and several times after and I just can't understand coding well enough. The thought of porting TOTS into something that even I understand is also a beyond daunting task to take on to me time-wise. (not to mention how large of a file it would need to be etc.) I do not know anything about twine other than a passing mention I hear now and then. Looking it up, it also looks like it might host on an html which would also be online only right? Thank you for the suggestions and perspective!

indyc

An offline player is pretty much a necessity. Projects like yours and digaoo's, and a few others are getting large enough that hosting them with a remote dependency is kind of insane. It prevents truly effective compression schemes, and dramatically increases operational costs. As long as something is locally operational, it can be downloaded once and run repeatedly with no further bandwidth consumption. This isn't true if it's running remote. Caching helps- but it doesn't stop each execution from having some associated bandwidth. Edit: Everything your doing could be done and done well in twine, and that's an engine with excellent support for both online and offline.

Gerald Gantos


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