XaiJu
Author Frank Morin
Author Frank Morin

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Ch 94 - Stats Check

Stats check chapter. As usual, enjoy the growth, or skip this chapter without missing anything.

Name: Lucas Altan

Race: Tier-one Human

Class: Backdoor Synergy Wizard

Level: 13

Life Points: 851

     (78,357 tier-zero baby human equivalent)

Mana: 145 (1450 tier-0 points.)

(Note - all other stats convert to tier-0 stats at a 10-to-1 ratio)

BASE STATS:

Constitution: 43.8

Intelligence: 38

Strength: 49.8

Dexterity: 33.7

Wisdom: 61.7

SECONDARY STATS:

Endurance: 107

CHA: 1194

Agility: 142

Perception: 113

Magical Resistances 100

Luck: 80.2

OTHER STATS:

Mental Resistance: 80.5

Fear Resistance: 65

Poison Resistance: 60

Other Resistances: 50

PERMANENT SPELLS

1 Harvest

 Mana Consumption Minor

 Unique. Up to 70% chance to gain a skill or ability from a defeated enemy.

  Chance increases by 2% per enemy level higher than your own.

 maximum of up to 2 harvested spells. First in, First out.

2 Tether Slide

 Mana Consumption: Minor

 Rare. Mark up to 2 objects or items as your tethers.

 Within 10 minutes you may cast a magical hook to those tethers and

  slide to them across any terrain up to a distance of up to 500 yards,

  with a single change of direction at the first tether point.

 At least one tether must be within sight when spell is triggered.

UTILITY SPELLS:

1 Mystic Looter

 Identifies energy signatures and shows more information about

  enchantments, and magical constructs.

 Unique upgrade. Reality filter.

 No one from lower tier can hide information.

2 Linguasight.

 Upgrade for improved sight.

3 Navigation

 Upgraded to include waypoints, notes, etc.

 Ping. Once per day, trigger an invisible pulse of energy out to

 100 yards times current Perception.

 Effect: Update map within the covered area with one of the following:

 Monsters, dungeons, rifts in the fabric of space, or loot boxes.

 Points will be marked for 60 seconds.

 Note: Monsters who pass a stealth check may remain hidden.

4 Soul Feed

 Unique. Absorb energy from fallen enemies to refill mana and health

  and supercharge all physical attributes for short periods.

 Upgrade 1 - Passive: Drain of small amounts of energy on contact

  Active: Absorb large amounts of energy from monsters upon direct contact.

  (Trumps most draining abilities from monsters that requires touch)

 Upgrade 2. Area of Effect. Designate a variable percentage of stolen energy

  toward party members. Or apply energy equal to 100% of your health

  to add 1 use to Energy Ward.

CLASS SPELLS:

1 Cascading Force.

 Mana cost: Moderate

 Apply a random effect to any melee strike.

 Draw from one of the following types of natural force:

 Kinetic, Auditory, Electrical, Thermal, Gravitational, Magnetic,

 Solar, or Hydraulic.

2 Elemental Harmony

 Mana cost: Minor

 Combine the effects of up to 3 elemental-based potions with any spell.

 Adds a melded elemental effect. Effects vary depending on potions applied

  and base spell used.

3 Ace Arcana

 Mana Cost: Variable

 Pre-cast any single available spell, scroll, or potion.

 Pay any related mana cost. The pre-cast item can be insta-cast

  with a thought.

TEMPORARY SPELLS:

1 Energy Ward

 Mana Consumption: 5 to trigger, then variable

 Invisible defensive aura that extends 1 yard. Redirects incoming attacks.

 Upgraded to deflect spiritual attacks and deal double deflected physical

  damage back against attacker.

 Uses remaining: 5

2 Knock Knock

 Mana Consumption: Low

 Cast your voice up to 50 yards to tell a random knock knock joke.

 Volume: Loud. Uses Remaining: 5

3 Immolation (Harvested Spell 1)

 Mana Consumption: Moderate

 Enjoy immunity to flames as you set yourself on fire and unleash

  a tornado of fiery destruction around yourself in a diameter of 5 yards,

  plus 2 yards per point in Perception.

 Uses Remaining: 5

4. Sappers Charge (Harvested Spell 2)

 Deliver a concussive bare-handed strike to disrupt an enemy's spirit.

 Deals massive spiritual damage. Disrupts any of their active spells

  or spell casting, and negates most mental and magical defenses.

 Mana cost: Moderate.

ABILITIES

1. Hand-to-hand martial arts fighting. Level 6

 Fighting ability. Common.

 Improves bare-handed combat. Decrease reaction time by 5%

  and increases damage by 10% per level.

2. Stick and bladed weapons martial arts fighting Level 6

 Fighting ability. Common.

 Improves stick and bladed weapons combat.

 Improve blunt damage by 15% and slashing damage by 20% per level.

3. Spellseers Gaze Level 3

 (Upgraded from Sight of the Explorer by title Tiberius)

 Sight enhancement. Rare. Ability to zoom in on distant objects

  and trigger Identify.

 See energy and mana in living color, sense energy flows, and more easily

  see synergies between spells and mana types.

4. Wolf Blood Level 3

 Uncommon. Speed up health and mana regeneration by a 10% per level.

5. Wolf Sight Level 2

 Uncommon. Unlocks night vision and increases Perception stat points

  calculated from Wisdom by 10%.

 Upgrade 1. Life force absorbed from a monster using Soul Feed will help

 You more clearly sense similar monsters and see through illusions or

  invisibility obscuring them.

6. Knife Throwing Level 2

 Common. When throwing short, bladed weapons,

 Improve accuracy by 10% and damage by 15% per level.

7. Mana Sense Level 15

 Common. Improve sensitivity to mana by 10% per level.

8. Meditation Level 13

 Common. Plus 5% to Wisdom per level.

9. Mana Manipulation Level 13

 Common. Gain 10% improvement to feel and control mana per level.

10. Spell Weaver Level 3

 Class Ability

 Rare. Dramatically increase chances of combining two otherwise

  non-compatible spells to produce a new evolution of both with their starting

  combined power plus 15% per level.

11. Mimic Level 4

 Class Ability

 Rare. Gain a 20% chance per level to cast any spell you’ve been struck with

  in the last 15 seconds as if it was a temporary spell you control.

EXISTING TITLES:

 Inquisitive Mind

 Trailblazer

 David Copperfield

 Lucky Stiff

 Musketeer

 Spartacus

 Doctor Strange

 Hercules

 Alan Alan

 Tiberius

NEW TITLES:

 Merlin

 Only a tiny percentage of all people in the multiverse have stepped beyond

  system-gifted spells and abilities. You have opened the gate to accessing

  realms of power not open to most.

 Plus 5 to Intelligence.

 Plus 5 to Wisdom.

 Plus 10 levels to all existing direct mana-focused abilities.

 Start all new direct mana-focused abilities at level 5.


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