Ch 94 - Stats Check
Added 2024-11-22 17:00:05 +0000 UTCStats check chapter. As usual, enjoy the growth, or skip this chapter without missing anything.
Name: Lucas Altan
Race: Tier-one Human
Class: Backdoor Synergy Wizard
Level: 13
Life Points: 851
(78,357 tier-zero baby human equivalent)
Mana: 145 (1450 tier-0 points.)
(Note - all other stats convert to tier-0 stats at a 10-to-1 ratio)
BASE STATS:
Constitution: 43.8
Intelligence: 38
Strength: 49.8
Dexterity: 33.7
Wisdom: 61.7
SECONDARY STATS:
Endurance: 107
CHA: 1194
Agility: 142
Perception: 113
Magical Resistances 100
Luck: 80.2
OTHER STATS:
Mental Resistance: 80.5
Fear Resistance: 65
Poison Resistance: 60
Other Resistances: 50
PERMANENT SPELLS
1 Harvest
Mana Consumption Minor
Unique. Up to 70% chance to gain a skill or ability from a defeated enemy.
Chance increases by 2% per enemy level higher than your own.
maximum of up to 2 harvested spells. First in, First out.
2 Tether Slide
Mana Consumption: Minor
Rare. Mark up to 2 objects or items as your tethers.
Within 10 minutes you may cast a magical hook to those tethers and
slide to them across any terrain up to a distance of up to 500 yards,
with a single change of direction at the first tether point.
At least one tether must be within sight when spell is triggered.
UTILITY SPELLS:
1 Mystic Looter
Identifies energy signatures and shows more information about
enchantments, and magical constructs.
Unique upgrade. Reality filter.
No one from lower tier can hide information.
2 Linguasight.
Upgrade for improved sight.
3 Navigation
Upgraded to include waypoints, notes, etc.
Ping. Once per day, trigger an invisible pulse of energy out to
100 yards times current Perception.
Effect: Update map within the covered area with one of the following:
Monsters, dungeons, rifts in the fabric of space, or loot boxes.
Points will be marked for 60 seconds.
Note: Monsters who pass a stealth check may remain hidden.
4 Soul Feed
Unique. Absorb energy from fallen enemies to refill mana and health
and supercharge all physical attributes for short periods.
Upgrade 1 - Passive: Drain of small amounts of energy on contact
Active: Absorb large amounts of energy from monsters upon direct contact.
(Trumps most draining abilities from monsters that requires touch)
Upgrade 2. Area of Effect. Designate a variable percentage of stolen energy
toward party members. Or apply energy equal to 100% of your health
to add 1 use to Energy Ward.
CLASS SPELLS:
1 Cascading Force.
Mana cost: Moderate
Apply a random effect to any melee strike.
Draw from one of the following types of natural force:
Kinetic, Auditory, Electrical, Thermal, Gravitational, Magnetic,
Solar, or Hydraulic.
2 Elemental Harmony
Mana cost: Minor
Combine the effects of up to 3 elemental-based potions with any spell.
Adds a melded elemental effect. Effects vary depending on potions applied
and base spell used.
3 Ace Arcana
Mana Cost: Variable
Pre-cast any single available spell, scroll, or potion.
Pay any related mana cost. The pre-cast item can be insta-cast
with a thought.
TEMPORARY SPELLS:
1 Energy Ward
Mana Consumption: 5 to trigger, then variable
Invisible defensive aura that extends 1 yard. Redirects incoming attacks.
Upgraded to deflect spiritual attacks and deal double deflected physical
damage back against attacker.
Uses remaining: 5
2 Knock Knock
Mana Consumption: Low
Cast your voice up to 50 yards to tell a random knock knock joke.
Volume: Loud. Uses Remaining: 5
3 Immolation (Harvested Spell 1)
Mana Consumption: Moderate
Enjoy immunity to flames as you set yourself on fire and unleash
a tornado of fiery destruction around yourself in a diameter of 5 yards,
plus 2 yards per point in Perception.
Uses Remaining: 5
4. Sappers Charge (Harvested Spell 2)
Deliver a concussive bare-handed strike to disrupt an enemy's spirit.
Deals massive spiritual damage. Disrupts any of their active spells
or spell casting, and negates most mental and magical defenses.
Mana cost: Moderate.
ABILITIES
1. Hand-to-hand martial arts fighting. Level 6
Fighting ability. Common.
Improves bare-handed combat. Decrease reaction time by 5%
and increases damage by 10% per level.
2. Stick and bladed weapons martial arts fighting Level 6
Fighting ability. Common.
Improves stick and bladed weapons combat.
Improve blunt damage by 15% and slashing damage by 20% per level.
3. Spellseers Gaze Level 3
(Upgraded from Sight of the Explorer by title Tiberius)
Sight enhancement. Rare. Ability to zoom in on distant objects
and trigger Identify.
See energy and mana in living color, sense energy flows, and more easily
see synergies between spells and mana types.
4. Wolf Blood Level 3
Uncommon. Speed up health and mana regeneration by a 10% per level.
5. Wolf Sight Level 2
Uncommon. Unlocks night vision and increases Perception stat points
calculated from Wisdom by 10%.
Upgrade 1. Life force absorbed from a monster using Soul Feed will help
You more clearly sense similar monsters and see through illusions or
invisibility obscuring them.
6. Knife Throwing Level 2
Common. When throwing short, bladed weapons,
Improve accuracy by 10% and damage by 15% per level.
7. Mana Sense Level 15
Common. Improve sensitivity to mana by 10% per level.
8. Meditation Level 13
Common. Plus 5% to Wisdom per level.
9. Mana Manipulation Level 13
Common. Gain 10% improvement to feel and control mana per level.
10. Spell Weaver Level 3
Class Ability
Rare. Dramatically increase chances of combining two otherwise
non-compatible spells to produce a new evolution of both with their starting
combined power plus 15% per level.
11. Mimic Level 4
Class Ability
Rare. Gain a 20% chance per level to cast any spell you’ve been struck with
in the last 15 seconds as if it was a temporary spell you control.
EXISTING TITLES:
Inquisitive Mind
Trailblazer
David Copperfield
Lucky Stiff
Musketeer
Spartacus
Doctor Strange
Hercules
Alan Alan
Tiberius
NEW TITLES:
Merlin
Only a tiny percentage of all people in the multiverse have stepped beyond
system-gifted spells and abilities. You have opened the gate to accessing
realms of power not open to most.
Plus 5 to Intelligence.
Plus 5 to Wisdom.
Plus 10 levels to all existing direct mana-focused abilities.
Start all new direct mana-focused abilities at level 5.