XaiJu
YummyTiger
YummyTiger

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Keeping You Informed

Just wanted to post a short note, as I'm trying not to make the same mistakes. I've spent a lot of time this week busting my ass to try and get things polished. If anyone tells you transitioning from VX Ace to MV is simply copy/pasting events into a map, they are lying. There has been an almost overwhelming amount of stuff to do. Currently, the game is polished through the mines. The person kind enough to help me migrate scripts to MV and work on the combat scripting down the line believes he will be able to fix a small script today for me. I'd like to work on the game Sunday and Monday before putting out what I've got polished, because I'm not even remotely satisfied with what I'd be able to release tonight. What I'm not going to do is disappear and not keep you guys informed like I've done in the past. I'm sure I will miss more release dates going forward (because well, I seem to have a really good track record of doing that), but I'm all in on this. I'm not going to my grave without Aylia, Triste and Kira seeing some action. 

See you Monday.

YT

Comments

No, unfortunately, the guy who was helping me had to drop out due to other obligations. He tried to find time to work on things, but was unable to. So, I'm on the hunt for someone again.

YummyTiger Gaming

Out of curiosity… is the coding portion of this release complete, or is that still being worked upon?

Tim Henderson

Monday's fine. Don't get too hung up on the release quality, you've made it clear this is basically an alpha. I'm not so much worried about the first release's condition if you're releasing updates steadily afterward..... Dropping an update and a week or so later issuing a bugfix is pretty standard procedure for indy games around here.

Dubsington

Monday it is.

PaddyOFurniture


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