XaiJu
YummyTiger
YummyTiger

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Upcoming Release Information - MV Artwork

Just another teaser to show you how the artwork in MV has evolved. While most of the artwork is resized and tweaked, a few CGs like the one above needed some extra love. You'll have to wait until the release to see the next CG stages though! My hope is that with these improvements, this release will be enjoyable enough to tide you over until the June release.

On that note, I want to give everyone a heads up. The current plan is to run a charged release in JUNE, meaning you would not be billed until JULY and have had time to play the May and June releases. I feel the work will warrant a major release given how much time and effort went into transitioning this to MV and the new content that will be in the June release. My aim is to provide a release every month to 2 months going forward. I know that might seem comical given this Patreon's history, but I don't plan on each release being huge. Instead, I feel steady, smaller releases will keep me on track and you all better informed.

With these releases, patron polls will restart in July and all patron rewards will restart as well. The Trello page will also start getting updated to reflect the status of the project and for bug squashing purposes. That may not occur until July though, we'll see. Lastly, you will continue to see more posts from me here. I'm excited to get this game rolling and see what you all think! I really hope you end up enjoying the game...

YT

Upcoming Release Information - MV Artwork Upcoming Release Information - MV Artwork

Comments

Just stare at her boobs and you won't notice. I will say, the next stage of this CG is WAY better. I am quite pleased with how her boobs look hanging free. :-)

YummyTiger Gaming

Ah, don't sweat it - leave it for after 5-7 releases, you'll see it more organically

Curly

It's the face, and it's been bugging me as well. The body is definitely improved, the hair is improved, although I don't love the top. The face is off, especially the eyes. It was a tough pose for my limited artistic abilities.

YummyTiger Gaming

Second one is cuter tho

Curly

At the very least I can't be disappointed anymore. Hopefully you'll surprise us though. I'll always be rooting for a release...but just in a very guarded non expecting sort of way. Good luck Yummy.

Dumai12

You shall have my one dollar (minus the various fees) Still, be careful to not break a hip with this sudden burst of fast action.

Reginald The Seventh

There will be no charges run until the end of June, which would then bill at the beginning of July. If all goes well, you'll have two playable releases before then to make an informed decision. If not, you can always choose to not pledge for that charged post (unless Patreon took that option away, I don't think they did). Maybe I wasn't clear, but I'm not running a charged post this month. Ultimately, I don't really understand what you are trying to say because I'm not charging you without letting you confirm the state of the project. I'll also point out that I've never once ran a charge for nothing. There has been one total charge this entire project and that was for a completed translation. EDIT: I updated the post to try and be more clear.

YummyTiger Gaming

Let me be frank, I will unsubscribe before the billing period. Here is why: I do completely agree, that the amount of work you put into the game will probably warant to be billed for. But I have no way of confirming the state of your project, and don't want to give you any more money out of the blue, without at least some idea, if I will regret it. Here is what I believe you should do: Compartmentalize your release. Add breakpoints to what the player can do, and realease that beforehand free of charge. Afterwards, release the "full" paid for development version and post a list of everything that is added compared to the sneak peak. (Your post wasn't clear if the actual release will be patreon only or public... But let's be frank, even if it was patreon only it will probably take about 2 days for it to be shared anyway >_>) That way, people can actually make an informed decision if your work up to now is worth paying for. Adding breakpoints shouldn't be that big a job either. I do want to pay for your work, but the way things are right now, I simply don't trust you.

Flying Lizard

Beautiful.

Starfish

Thanks for the comment. This is my plan, to just release what I have at the end of each month. If it's worthy of a charge, run a charge. Trying to build a complete chapter for some massive release just didn't work. Granted, there were a bunch of other things too. Still, I feel like I've got things rolling a bit right now and I want to do it right this time around.

YummyTiger Gaming

Adjusted her face, it seemed a bit off. Now, I think it's pretty good. Don't love her forehead, but I feel like the best bits turned out nice!

YummyTiger Gaming

Look's pretty good \o/

Miles Shadow

Looking forward to seeing more of her.

PaddyOFurniture

Nice. The background is good too.

Nine Horse Hitch

Very nice artwork. An Yeah!! I get to spend some money here.

OhioOkie

She's gorgeous :) If you don't mind some unsolicited advice from a guy with about 20 years working in software-- you're on the right track with "more and smaller". What you want to do is make time the "independent variable". That means that the one thing that never changes is the release date. You can release more stuff or less stuff, push objectives from one month to the next, etc, but you can't miss a release date. The way you do *that* is you break the work down into short little sprints that you can knock out in a few days. When you finish one, you tag & bag it, then start on the next one. When the time comes for release you just grab the latest tag, prep it and ship what you have. Any work you did since that tag ends up in the next release-- you don't rush it to make a deadline. Part of the trick is to be very conservative with promised features. A week before the release you can post a changelog with the stuff that is already done. Maybe an extra item or two will make it out, maybe they won't. The hard part of all that is breaking all the work up into bite sized chunks-- it seems like you are spending too much time planning. But it's definitely worth it if you can find a rhythm and let your backers know that the release schedule can be relied on.

Dubsington


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