The move to MV also meant some of the old tilesets no longer worked properly. This meant that I had to redo some of the maps, but the bonus is that these were some of the first maps I ever created and in redoing them, I believe they turned out better.
While on the subject of maps, Aylia's Story will remain a game that offers people the ability to really dig into exploration. The upcoming release is chalked full of map interactions for those who enjoy that sort of thing (I know I do). I believe these little interactions really contribute to character growth and just make the game better. I've restrained from significantly changing much of the overall dialogue in the prologue/early chapter 1, but I have added a few new interactions throughout. I've also re-added something that had disappeared in version 0.11, which I'll talk about next week.
YT
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