XaiJu
YummyTiger
YummyTiger

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The move to MV also meant some of the old tilesets no longer worked properly. This meant that I had to redo some of the maps, but the bonus is that these were some of the first maps I ever created and in redoing them, I believe they turned out better.

While on the subject of maps, Aylia's Story will remain a game that offers people the ability to really dig into exploration. The upcoming release is chalked full of map interactions for those who enjoy that sort of thing (I know I do). I believe these little interactions really contribute to character growth and just make the game better. I've restrained from significantly changing much of the overall dialogue in the prologue/early chapter 1, but I have added a few new interactions throughout. I've also re-added something that had disappeared in version 0.11, which I'll talk about next week.

YT

Upcoming Release Information

Comments

Good to see you! I'm glad you'll get to play a release finally.

YummyTiger Gaming

There was fazing in walls?

YummyTiger Gaming

Still watching, actually feeling hopeful that we're seeing a release soon! Rooting for you, I know it must have been frustrating, even with your "I can do it better" mindset to need to go back and remake all of these pieces you had already designed.

thswherizat

Glad to see consistent updates. You seem to be making a lot of progress, and are communicating a lot more frequently. Keep up the good work. I hope everything continues to go well for you! =)

newtopatreon

I love interacting with everything, and getting comments from the character(s)

Maniac

As long as there is no fazing in walls, it will be an improvement. Looking forward to this.

xellos49698


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