XaiJu
YummyTiger
YummyTiger

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Status Update

Hello everyone!


Hope all is well post turkey eating binge (at least for Americans). I definitely got fatter, and most likely happier. Started in on the game this week again. Got another day done.


I'm also happy to report that I believe save games should transfer okay from here on out. That is exciting news for me, and one of the major reasons I was hesitant to release smaller updates was due to save game issues. Restarting 3-4 times would have been bad enough, but can you imagine doing it 20+ times? That would just be punishment. I'll be testing it further this week, but I'm feeling pretty confident about it. Major props to ULMF peeps for helping me with the biggest hurdle, the achievements script.


I also want to put a bug in your heads. I had some tell me the other day that if I'd done smaller, monthly releases, they would still be a patron. I told them that would mean they would have been charged 12 times instead of just once for the chapter, which is crazy to me. How do others feel? Would you be more comfortable with smaller releases more often? I've given it thought, and I could potentially break chapters in smaller, incremental releases. I wouldn't go monthly, but I could definitely see a release coming out every other month or so. It would also alleviate a major hurdle in going full time and hiring additional people in that the income stream would be more consistent. I'd adjust reward tiers a bit to address this (similar to what Malise and the Machine did). I don't have any plans to ever just go "monthly," but I'd keep it on a per release basis, the releases would just be what I can accomplish in a month or two full time (maybe 6-8 CG scenes and 2-3 hours of gameplay).


I won't make any changes without running a poll and getting YOUR view on it. I also won't make any changes prior to chapter 1's release. That will still be a non-pledged update, as I've promised from the start. It would start next year and I'd estimate seeing 2 or 3 updates to make up Chapter 2. I'd also probably start looking for a programmer (unless Balduindrake wants it) late December. This just was not the first time someone had shared this viewpoint, and it seems silly to not at least look into it if it would mean a more consistent pledging structure and release structure. It would just depend on your views. Just give it some thought, and I'll run the poll in after Chapter 1's release to for the final decision.


Thanks so much for your support! The end is nigh!

YT

Status Update

Comments

I think(hope) he is working on the last few days together, as they are the ones he just recently overhauled, they should take less time, and without "wasting" time on giving updates or other stuff to us here, he can try to surprise us with presents next week. I'm guessing thats his goal now, at least it would fit

Are you still working on day 8?

Nine Horse Hitch

OK, i might go a bit in the other direction than most people but, as far as i am concerned, i still prefer the large chunks to the smaller ones. The main reason is not the money eventhough it is taken into account. I mean obviously, if to get a finisehed product i'll have to pay the same amount of money either 3 times or 12 times, obviously my wallet prefers the first. On the other hand i am a patreon of another artist that i like that goes for a monthly pay and that hasn't stopped me so no big probleme here and if paying less means that the artist can't put money in his plate and goes back to a boring job, then whe both lose there. So once again, not about the money. More the fact that wether the savegame goes through or not, whenever i play a game that i haven't played for a while, i feel obligated to start it from the start, don't ask me why, there are many games that i never finished because of that, i just can't help it. So yeah, doing the game 3 times, i'll enjoy it, sure, redoing the beginning 12 times? Mmm nah... After that, that is just me and, as long as you tell us how much content there is in each release, i am fine with both ways. Cheers mate, and know that i believe that most of us will follow wichever you go, after all, we're still here ^^...

moushna

I get that, but on the flip side, that patron was not charged for almost any of that time. Take Malise and the Machine, patrons were charged three times as the initial prologue, battle scripts and tileset work was done. I essentially had three releases in the first year (the original prologue, the expanded prologue, and the final prologue with battle system). Those were quite similar in content to what was in those early Malise releases (perhaps not quite as advanced scripting). Yet, Malise was praised for having three releases and only charging for those releases. I was accused of not releasing anything. It is almost like those releases didn't count because they were not charged... I still see all the time people comment that I've not released anything in two years, which is blatantly false. Heck, my Patreon is not even two years old! I get that people will bitch, regardless, but part of my thinking is that if I'm already getting shit and losing patrons for not releasing/charging more, why am I sacrificing potential funding that could take me full time and support additional team members. I'm not sure how the majority of patrons feel, so that's why I'm bringing this up, giving you guys time to consider it, and then will run a poll after chapter 1. Ultimately, I'll let your voices decide on how things evolve.

YummyTiger Gaming

I'm hoping it will be a quality experience when it is released in a few weeks. If you liked the prologue, I believe you'll love chapter 1!

YummyTiger Gaming

It's a beta. The beta isn't the final product. We are more or less your second team of bug catchers who are paying for the opportunity of a first glimpse. So YT don't be afraid of problems. Was the first chapter of Overwhored perfect. No there was a text bubble for a Female character for the first warrior sex scene with Overlord name over the text bubble that was there in the beta. But Douriel14 i think he ensure the event chains are working. That's probably why the last days are taking longer (plus family time). The last two day took longer than the four before those two. It is Holiday season, so he might not be able to spend as much time editing the game.

Nine Horse Hitch

What I think hurts you the most is your perfectionism, people here want to get their hands on your game, and they don't care if there are some things that are unfinished or slightly buggy, I always considered the community of games like this as a way to delegate bugtesting to a team of hundreds of people, instead of just the developer. Yeah of course some standards should be met, but only releasing fully overhauled parts is frustrating for the people waiting. What bugged me the most in the last few months actually is this turtle progress-road, where you make clear that you have some finished days , which are completely playable, but choose to let us wait another month or more, until everything is perfect. Would it really have been so bad, if we had gotten a first release after day 1 was finished? Even if it had a gamebreaking bug right after that, I'm sure most people would have been fine with it, just to finally get their hands on something . There's a reason games are being patched and worked at all the time, and theres version numbers all over the place. Finally, I fear in the end you won't even be achieving your goal of a perfect product on release, because let's be real, that just doesn't exist, there's always something that you didn't think of, and always something that can be made better.

Sort of a lurker here, but I admire your work. I decide to pledge my support in the hopes your H game will be as good as I think it will be. Looking forward to your December release YummyTiger, take your time with it. It's better to be sure everything is working fine vs pulling an EA and releasing your next chapter before everything is stable.

xellos49698

I think the ex-patron you talk about was frustrated with the lack of releases more than the lack of being charged so maybe consider releasing beta builds every couple months*. As others have mentioned smaller but more chapters will also be good overall for both patrons and development. As far as I know you can choose when to actually "make a release" so you could choose to charge every third chapter or something if you do break the game into smaller chunks.

rm

DAy 52 of Yummy Turtle watch. The town is still buzzing with comments of the taxation. But a new problem has developed the writer has run out of ideas and has dead week next week and has released me from my contract. So the threat of the mines no longer linger. Even though the mines are not open. He even feels like the last week has suffered due to not being able to think of any ideas due to the finals ramp up. He sends an apology for the sub par writing (spelling and grammar). But he needs to focus on finals to maintain good grades in his classes. And make a thing called a robot to fight other robots for glory and fun and a bridge that will surely fail. And as the crew warps everything up on this finally shot we thank you all for not coming and destroying all evidence we were here. To Yummy Tiger keep up the good work. To the man in black please don't hunt me down. To Bogwort we still think you stole our cameras and tapes of less than safe for work footage.

Nine Horse Hitch

Eh, personally I'm fine with long waits, although if you did smaller releases I'd be fine too, although you might want to adjust your support tiers if you do that (and make sure everyone is -very- aware that you're changing your release style).

raska42

i can only speak for myself, but i set my pledge based on how much the typical H-game is and how much the total price will be. after the first release i'll adjust the amount based on what is put out. the way you have done you pledges is easy and up front, so if you keep doing things like that (easy and up front) then how you want to do your pledges is all good in my book. normally i set the amount low and wait for the first full game to be released, then based on how long that took and how much content and how well i liked it i adjust my pledge. i honestly wish more people did things the way you do, but to each his/her own.

james steele

DAy 51 f Yummy Turtle watch the priest has been seen with talking and trying to convince Bogwort to do something. Bogwort seem to not be listenin to the priest. What they're talking about is unknow. Yummy Tiger has been seen talking to the town's people trying to put fears at ease of thw worry about taxes. There seems to people talking about how the munchkins are starting to act up again and Trisite seem to be upset when people ask her to do something about it. We may know the reason for it.

Nine Horse Hitch

Well, then it's a good thing I have no plans on asking for a definitive answer until after Chapter 1 :-)

YummyTiger Gaming

Excellent points, and you are right. There have been more times that I can count where I simply looked at everything I needed to do and was overwhelmed. Then, I'd close the program and go play a game. Yes, terrible I know. If I could go back, I'd start with a smaller game. The idea of doing a smaller, less epic game is quite appealing. It is one of the reasons I'd like to do a few mini-games along the way. Just to see what it would be like to start and finish a game in a few weeks. To have a 5-6 scene, short game.

YummyTiger Gaming

I completely understand that everyone would have a better idea after chapter 1. I'm not making any changes now, I'm merely putting the notion in your head. Giving everyone a month to think about it, and allow them to consider it after they play through chapter 1. I'd rather not spring a bigger change like this on people and run the poll two days later. I'd rather they have time to consider it and then give their view. I am coming more and more to the conclusion that there is simply no way I could create a chapter 1 like experience in 2-3 months. My optimism is slowly giving way to reason, and realistically, it would be closer to 3-5 months. I'm not sure that is feasible for a full time gig. I also have no intention of going "monthly," so it becomes imperative that I find a content-release schedule that you guys are comfortable with and that works for me. If none can be found, I'd probably just not go full time and continue to work on it part time with lengthier waits between chapters (not two years, but maybe 5-6 months). We'll see.

YummyTiger Gaming

nice

Aluciz

Day 50 of Yummy Turtle watch. As we finally catch up with our sleep due to many people not stretching before trying new positions to improve the combating of Blue Ballz. The village turn into to an uproar about taxation of the villagers. We are hearing both point of views. Not general consensus can be heard. And now the villagers cry for a vote on the taxation. Bogwort appears to be angry by the postponing of the election for mayor. Saying that his plans for mayor need to be put into place. He hasn't released all of his plans and new laws to be put into place.

Nine Horse Hitch

Though I feel like part of a broken record, I think that it is really difficult to say based mostly on the amount of time Chapter 1 has taken, as opposed to how long the other chapters are apparently expected to take. I think I recall you saying that you would expect further chapters to take like 2 or 3 months, which really wouldn't be so bad in comparison. However, merely in editing time we're in over a month, so I feel like it would be really tough to actually stick to that schedule. If we're looking at like 6+ months per chapter, I certainly then think that you should add smaller segments.

thswherizat

Well, first off, I think breaking the game down into smaller segments would be a long term motivating factor. Short term goals are obviously much easier to wrap your head around, and I'd assume they would help prevent burn out. That's just how I'd personally feel about it if I were developing. I also think getting rewarded a bit more often for your work would really help. I've always thought your current patron system, while generous, is just not rewarding you enough for how infrequent your updates are. Not charging for the first chapter is a huge mistake imo btw. I hope you change your mind, but I understand that you want to stick to your word. In any case, breaking up each "chapter" into a few "episodes" seems pretty logical to me.

Dumai12

It largely depends on how you would feel about it, burnout wise. I'd keep my pledge if updates were more frequent. Your work is certainly worth the added investment! I imagine that would bring updates every second to fourth month. On that timescale, I bet a lot of people would be happier. Roundscape is monthly right? That group seems to do pretty well on a monthly release schedule, even though it's a larger team. So maybe the 2-4 month cycle would fit better for you, financially and game developmentally?

Amptitude

Hard to say with no basis for judging things. I have to say I am comfortable with a major chunk of content I can immerse myself in every 6 - 12 months, but if it takes over a year for a chapter, then I vote for splitting it up. I can tolerate smaller pieces of content as well, but I find it frustrating if I get a good game and finish it too quickly.

Systematic Chaos

I cant really give a definitive answer until i play Chapter 1.

Saigon

Lol, half the H-games, try three quarters if your counting all the short flash games.

Boyzilla

Oh, come on, Yummy. Just because Chapter 1 alone will be larger than half the complete H-games out there, the following chapters will presumably each be as large, and the chapters will each require more work as things go along due to branching story trees and additional/changing variables, doesn't mean you should charge more often to support development, or release actual content more frequently. That's crazy talk. CRAZY. TALK. On a serious note, as long as the saves transfer without too many issues and it doesn’t add too much to the development time and effort required, I’d be happier with smaller, more frequent releases. I’d feel like you’re actually getting paid (and are at less risk of burnout as a result, even if that isn't actually a concern, lol), and I could see more clearly what direction the game is going – thus, better, more informed input for polls and such. So I’d vote for the new model. And stuff.

Many people come from many ways - ive us the poll and see what checks out. Personally for me I will remain a patron either way, because I have the ability and freedom. It would be good if you do decide to switch to a shorter billing cycle to devise a plan for the people that can pledge once every 2-3 months so they dont feel punished. Other than that - keep doing what you are doing :)

Nick A.

yes please release content more frequently holy shit i've been following u since u released ur first demo this wait has been ridiculous

I would personally say keep it as is i wouldn't blame you if you were to switch formats but i would be unable to remain a patron simply because of my financial situation at the current moment

Cory Carson

No offense, but I am very worried about my "heart" when I eventually finish the chapter 1 and the chapter 2 becomes "TBA", I know that you are doing all you can, but it is really frustrating not having an Idea on when it will be released. In my opinion, you should keep the form that you are more comfortable with... So, why not change the future updates in "Chapter 2 Part 1", "Chapter 2 part 2"... etc? You make an announcement telling us how much parts the next chapter is going to be divided into, give us time to alter the pledges (if we want) and... Everyone is happy, I guess? I know you said that only the chapters would be "pledged updates", but I will not hold you to that. Things change.

StalkerRoguen

I don't think you should look at breaking it into smaller releases until after chapter 2. You have repeatedly stated that the reason this took so long is the learning curve you've gone through and that you expect further chapters to go much faster. Assuming that your prediction is correct, it doesn't make sense to me to change it until we see how the production timeline goes when you've got a better handle on things. Personally, I have no problem waiting for a quality work when there's some communication as to what I'm waiting for, especially when I'm not even paying anything until I get something. For now, I say stick with how you've done things and we can always reassess after you have shown what the production pace will look like with the kinks worked out of it.

Aetrun

I think the higher reward tiers may not currently be appropriate for bi-monthly releases, however if you can adjust them fairly I don't think it would be a problem - personally I would have something to look forward to every couple of months instead of sitting in a dry patch for an eternity, so it would be great to keep the train moving with us on-board! It seems that you'll receive a proper income if you go this route, so it looks like a win-win situation.

Miene

Pretty much my situation. It wouldn't be great for me but if you feel it helps you go for it.

Day 49 Of Yummy Turtle Watch. To mark the Seventh week of the watch the turtle has moved to the the next and seventh step. The turtle has seen so much in that time. Mainly me cowering fear from pretty much everything. the villagers brought out mead and proceeded to drink themselves silly and started to talk payments and who they want to visit the town. Which lead to men being perverted and convening the women to prevent the Blue Ballz from returning and in under a few minutes the town broke out into what people are call the Great Orgy of Zalran.

Nine Horse Hitch

if it as he says 2-3 hours of game play with 6-8 CGs. plus a relook at the pledge amount it sounds worth it to me even at the current pledge amount although i may have to drop down a tier depending on finances.

Nine Horse Hitch

I only pay a buck so my opinion doesnt really matter but I like it how it is now.. but idk it depends on how much content the "small" releases have in them. then my opinion could vary on whether or not its worth it

James

If it did change to monthly (i know you're saying that not the case) i may have to drop from the 20 to the 10. I would try my darndest to still support 20 to even cutting back on other supports except one (They've been good to me and put out monthly ;) ). For what you're saying 2-3 hours of gameplay and 6-8 CG for 10 is what on dlsite is on par with their rate. Wow 10 hours of gameplay and 30 CGs for taste. You may need to go to smaller releases. Honestly Zeta (overwhored now Snow Dazed) would die before a release of that much for free. Overwhored in all was what 6-8 hours of gameplay (get menu music) and i think about 30 animations.

Nine Horse Hitch

Either way is fine, I pay montly to a bunch of content creators i like here so it would not be a big deal for me. Do what you wanna do, I will keep lurking around. :P

MorningWight

Honestly, for me, it would depend on how you would adjust the tiers to reflect a monthly or other monthly schedule. I think your Patreon is the one I pledge the most to, and there's good reason. However, it's more that I chose to focus on the benefits of one project that I want to see eagerly than to split it and get less benefits from many projects. So if you adjusted well, maybe? If not, I'm not sure if I could stay, even if I wanted to.

KaiserKei

Money isn't tight, so I would love to support you even more often for updates!

I'd probably not play these monthly releases anyway since playing an RPG game in parts ruins the experience for me (Unless their endings work well, i.e Aylia traveling to some distant city a few weeks away at the end of one chapter, with the next one beginning with her arriving in said city). I'd also have to stop supporting you untill I find a stable source of income. On the other hand, it'd probably allow you to go full-time which would be good for the development rate, and monthly updates would finally stop people from bitching about you not releasing anything. Overall it's a good idea, I'd say you should go for it.

Aestral

I'd have to see how often the content came out vs the pledge, tbh part of the reason I pledged is because I knew it would not be once a month. I support Sierra Lee once per month, and she usually delivers, no art though but with her writing I don't care that much, really. :) You both give quality work, but you've doing art as well as the story, so I have a bit of different expectations from the 2 of you, but are both the only Patreon's I'm currently supporting too. :D

Darthjake

I would suggest that you keep it as it is right now, and then after Chapter 1 is out and all the groundwork has been laid for adding additional content you (and we) would have more accurate expectations for how frequently content could be pumped out.

ArdenW

Thanks. As I said, I'll take all your views on it into account. I don't feel comfortable ever doing a monthly campaign, but I also think I set the bar too high with these chapter releases. They are far beyond what other Patreons offer in terms of content. While, I like that you get a lot of bang for your buck, if I truly want to go full time and hire people, I need to also be realistic. I can't expect to pay a programmer once every 4-6 months. I could also set a more reasonable game size after chapter 1. That might be a better option as well. Keep it chapter based, just make the chapters a more reasonable length for a single developer game.

YummyTiger Gaming

Thanks, I'm thinking more every 2 months, but if I had a super productive month, I might do a 1 month update. I'd be looking at a minimum of 6-8 CG scenes and 2-3 hours of gameplay per update. That would be about a 3rd of what you'll get in a full chapter.

YummyTiger Gaming

I'd keep it per release, and I don't foresee it being an every month thing. Probably every other. The hurdle I'm running into is I either need to start cutting chapters to smaller sizes or having 2-3 sub-chapter releases. Chapter 1 is over 30 CGs and about 10 hours, I just don't know that I can feasibly keep something that size and go full time. I don't know, honestly, I don't know how much I could get done if I worked full time. Part time has improved things greatly, but it is still just 2, maybe 3 days a week. Either way, you'll definitely have a large chunk of the game to play and make your decision on.

YummyTiger Gaming

That's not true. Malise actually started a bit before I did. They ran about three releases in the first year or so. I know, as I watched them closely and pledged. Towards the end, they were on about a one release per 3 months cycle (that is why they dropped the price to a 3rd)--so you'd pay about the same. I'll also add that Malise ran updates for things like creating a custom battle system and tileset work. I did those changes without an update. I'm not knocking Malise, as it is a game I support and greatly look forward to. It is also one of the more fair Patreons out there, but our developments have been fairly similar. The big difference is they released smaller, incremental updates and I didn't.

YummyTiger Gaming

The thing about Malise and the Machine was that they were already releasing roughly every month. It was basically just a reduction in price from $10 a month to $3. Personally, I like your model as it is.

I don't know if I would necessarily stay a supporter if I had to pay every month. I might, but I can't say for sure until I see the first chapter. I support quite a few creators and I often have to make cuts to save a little money here and there contingent on which creators aren't going a direction I like.

Kruuunch

Small monthly updates would be amazing. At least then we get to play:). I've suggested that for a while.

Swagmaster Supreme

IMO, keep it up as it is. I'd rather pay 10$ and play a little while than pay less wait less play less

Shirafune


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