It's time for another feature preview, AND another random selection of $20+ patrons for game ideas! But first, a little update on the game itself.
The holidays are past, and as I said in a post a few days back, I'm working on the game again. I've been quite busy this last week, but I got some good development time in yesterday and have time squirreled away this weekend. We'll see where it gets me... I'll post a more in depth update Sunday night (with a link to the teaser).
In the meantime, I REALLY need to get this Patreon active again. Get some Dev Journals, some feature posts, etc. It is getting a bit lethargic around here! This time around, you can see my little doodles above on how I'm planning on setting up the world Aylia's Story will take place in. Yes, there will be a nice, nifty colored map in the game (I think I'm going to give a detailed, digital high res map to Patrons).
In Aylia's Story, Aylia and Bogwort will need to travel outside of Zalran eventually. I've never been a big fan of the RPG Maker world map, even though I did like some of the old school JRPGs. As such, I wanted to simulate that it takes time to travel around the world, but I wanted to do it in a way that was not boring. What I came up with is a system similar to some of the old school CRPGs.
How it works is that areas of interest in Talyron consists of a series of standard maps (what you typically see in RPG Maker games). For instance, Zalran has the town itself, the surrounding plains area, a lake, hills, etc. Yet, when you start moving toward Escala (or Trellion), after a few maps you'll come to a travel icon (Remember the blue arrows? It'll be like that but different). When you try to leave that area, you'll initiate long distance travel. At that point, the game will pull up the world map and you will be given a selection of destinations along that route. When you select your destination, Aylia and Bogwort will begin traveling. As they make their way across the world map, there will be a chance for a variety of random encounters, as well as discovering new areas to travel to. Additionally, long distance traveling will require "provisions" so you don't want to be wasteful and travel around willy-nilly (pretty much just wanted to say "willy-nilly"!) If you have played Vitamin Quest, it is kind of like that, but much more detailed. This travel method is going to allow me to do all kinds of cool things. Also, it will eliminate the boringness of walking across a bajillion maps. Remember Sangeki of Gear... my God I hated walking through ALL those road maps...
This also allows me to get you guys involved! So, I decided, why wait? Might as well give those selected some time to consider what they'd like to suggest. I pooled all the $20+ patrons into a list and assigned numbers. The following people were selected:
I'll send you 5 messages this weekend, but essentially, you get to create a random encounter. Maybe they run into group of bandits posing as broke down merchants? Perhaps, Bogwort decides he wants to cook up a tasty meal? Maybe they run into slavers leading a group of topless nuns? Who knows what shenanigans we'll see. As always, I have the final say, but I can work most ideas to fit into the game's setting. One caveat is these encounters should be relatively minor. Meaning, I'd rather not design an entire tree village, or draw 20 CGs to fit some elaborate scene. That is not to say there cannot be hentai involved, but if there is, it should be limited.
Well, time for me to sleep. I'll try and keep the updates coming more regularly, and you can expect another poll and probably another patron idea raffle later this month or early February. The milestone goals will not begin in full until after chapter 2, but I want to start easing back into them so I'm organized when they do start!
YT
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