XaiJu
YummyTiger
YummyTiger

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Battle Skill Teaser

Hey everyone!

I promised you guys a teaser this weekend as I diligently work on the artwork for chapter 1. In reality, as I draw all these CGs, I am realizing that I probably went a little overboard. The way things are shaping up, Aylia's Story will feature A LOT of pictures. It will be a lot of work, but I think the game will be freakin' awesome because of it. Perhaps the Japanese will be a little jealous of an English game for once :-) (probably not, hehe).

Anyways, when Aylia uses certain skills, an attack CG will appear on-screen. I really liked the attack CG in Virgin Island, and wanted to have select skills do the same thing. Like Virgin Island, those attack CGs will change based on her current attire. Soooo, when the monsters exploit her peasant dress, you get to see this graphic instead! http://i.imgur.com/zVly7qo.jpg

Now, imagine the awesomeness of battles. You'll have Aylia attacking and using her charms. Monsters will be trying to exploit her outfit. When they do, each monster also has a 2 or 3 h-attack variation based on that exploit. If they have enough fun, the monster will actually "finish" and leave the battle satisfied. This will count as a victory for Aylia still, but it will ultimately cost her health to allow such things to happen (in that each attack drains her health). You'll just have to wait and see, but rest assured, battles will feature lots of sexy fun!

On that note though, I've realized that once again I need to freakin' mess around with system stuff. As I've been inputting the battle CGs, I've realized that 1) RPG Maker does not update Aylia's battler appropriately when her dress is pulled down, and 2) RPG Maker is super limited on how enemies are damaged during common events. The first will have to be solved before release, as it is a deal breaker. Ugh.

Don't worry though, I'll get it figured out and get you guys the goods as soon as I can! In the meantime, enjoy the new pictures!

YT

Battle Skill Teaser

Comments

Thanks for the thought! I did find someone to help me with the scripting side of things. He is not a ruby expert, but he's been able to figure things out so far :-)

YummyTiger Gaming

Looking good there Aylia, very nice. Like others before me have stated, I wish I was more able to help than just throwing a small amount of money at you for 4 out of the 5 major updates. Unfortunately, I can't really think of anything I can do, as you seem to be most in need of a ruby scripter and possibly an additional artist to help with the workload? maybe? But I don't know Ruby (But I do know Java, which people have told me is similar) and I can't draw, and my eventing and mapping skills seem unneeded (based on what I've seen anyways) so... damn. Inability to be useful, why do you plague me so?

Heartfeltcurse

I also wish I could help, but I only know Java, and some html. since neither of them are Ruby, well... I can't help. damn.

Heartfeltcurse

Yeah, I didn't think it would be animated, but I was tired and couldn't think of the word for a still image at the moment. Late night browsing... Thanks for the heads up anyway though!

Secular Reason

Makes sense. Of course, it could also be used the way you want it as well, without all those hangups. The way I was mentioning in the first message about this. Draw her nude, overlay that with her top hanging down, overlay that with her top on properly. Then when the "clothing damage" occurs, the "proper" outfit fades, leaving the "exploit" outfit underneath. The clothes don't get shredded or actually damaged, they just still use damage mechanics to do what you intend. This saves you from having to get custom scripts to do it, since you're using already built-in mechanics to accomplish the same thing. Then just add a "skill" or "spell" that is called "adjust clothes" or something, which "heals" the clothes in the background mechanics, causing the "proper" outfit to "resurrect" and thus restore her to normal clothes status. No shredded clothing, no making reactions for walking around naked. Same result, no scripts needed. Just a potential way of making already present machanics work for how you intend. Of course that has it's own issues of having to make sure that the "exploit" image fits underneath the "proper" image, so it's a matter of trading apples for oranges at that point. But it is a possible option that may or may not be easier for you in the long run.

Secular Reason

You are referring to a more clothing damage type system. This is more common in most games, in fact, I'm not sure I've ever see the outfit exploit idea I am trying to pull off. My major hangup with clothing shredding is just what you say, that she would then be walking around in damaged clothing. Meaning, I'd have to create NPC responses for every clothing combination and that task seemed daunting. My more feasible choice was to develop the outfit exploitation that I've been discussing. Instead of the clothing getting damaged, it is merely exploited, which is something she can easily fix after each battle. Then, there is nothing for NPCs to react to. I know that NPC reactions to her forced nudity is exciting, but you'll get that exhibitionism aspect if you corrupt her and get her walking around topless anyways. So, it will still be there, just not in the standard clothing ripping fashion (which most games do half-assed anyways).

YummyTiger Gaming

Yes. Her sex appeal skills will be influenced by her "sluttiness" in a number of ways.

YummyTiger Gaming

The area will change per outfit, so the breasts with the peasant dress, could be the ass with another outfit, panties with another, etc. As such, enemy attacks will also very. Would make little sense to have a breast attack when her ass is exposed. Finally, the multiple exploit outfits would be something down the line, and if RPG Maker allowed it, it would just be a matter of adding further exploits to some enemies. Bosses in particular will have some unique options. @LucasMeow: Just to note, these won't be animated. They are static CGs for now. The sheer amount of artwork makes animation pretty much impossible for me to accomplish. Plus, I'm aiming to keep the H-attack text and pictures fairly short/quick as the player will experience them numerous times. An extended scene would get tiresome. One idea I had was to make a slightly longer version the first time players experience it and then the shorter version afterwards. This would be a polish task though, if I had time.

YummyTiger Gaming

The area of exploitation will definitely be the same, but the animation can't be, since the enimes look different... Basically a tentacle moster might sqeeze her boobs, but a goblin may try to fuck them :D

Secular Reason

Hmm... I was under the impression that the exploitations would be the same across enemies, only varied by the outfit itself.

Solar Pants

Heh, I was already thinking about that. I'm the completionist type. If I get a new outfit, I'm going back to fight the first enemy all the way up to the latest enemies, to see how they exploit her. It's why I'm such a good beta for the games I do that for... Being a completionist, and NEEDING to know every possible interaction or combination of possibilities, I find tons of bugs.

Secular Reason

Here's a question. Are there certain skills that she'll get depending on her level of "sluttiness"? Like say, if she become slutty enough, will she have the ability to intentionally seduce monsters rather than fighting them?

Secular Reason

You'd probably be interested in Regless' game too then. "The BeerMine" copy and paste it (quotes included, no space intended) into google. First link.

Secular Reason

I wasn't talking about having female enemies... Regless has female enemies in his game but I was rather suggesting that a similar thing could be used for the character. Clothes would be overlayed, having HP, different H-attacks by the monster would be able to be used depending on how many of the "layers" had been "killed". Basically, the character would have her HP, and say the outfit she had equipped had a "breast area" weakness. Well, once the outfit lost the hp, the breast area would disappear, having "fallen down" or been "shredded" needing repair at the clothes shop. Then the enemy could use "breast area" h-attacks. Lore-wise, this would allow the clothing shop to be relevant to the character. Rather than just purchasing outfits there and never going in again, you would also get outfits repaired there as they underwent damage. If you didn't have the money to repair them, then the character would be forced to walk around in varying states of undress until she earned the money, allowing even "good" playthroughs to have varying scenes where perhaps more unscrupulous people to attempt to take advantage of her state of dress. Jut look up "The BeerMine" (quotes and no space between Beer and Mine on purpose) in google and it'll be the first link. It's a blog where he talks about the game. There is a link there to the demo he has out while he works on chapter one.

Secular Reason

I really hope that once Chapter 1 drops, the whole RPG/H-game scene jump on board. I'm not all about RPG-maker games as most of them are in Japanese. So to have a full on native English one that isn't a quick pump'n'dump is something I want to support. I can tell you this, I'll be here for those 4 chapters and more.

InsaneBrain

Nah, don't feel guilty. While I never anticipated the first chapter to take this long, the immense level of support is humbling! If I get this level of support through 4 paid chapters, it will be amazing. Honestly, I believe that when chapter 1 hits the scene, people will be quite impressed. It's been a long ass journey, but I'm building something that I am really excited about.

YummyTiger Gaming

True, but my thinking was that the outfit specific exploits would make each outfit acquisition super exciting. Just think. You get a new outfit and the battle H experience is like brand new! Your first thought becomes, how will this one get exploited... mwuahahaha!

YummyTiger Gaming

Little bummed it's outfit specific (the urge to yank that dress all the way off is strong here), but understandable nonetheless. Doing it for all of her outfits may not have a lot of benefit depending on the outfit, and thus would be a lot of effort for nothing.

Solar Pants

"Plus, her boobs look glorious, so people should just stare at them damn it!" Way ahead of you. ;p

Solar Pants

You know, I feel kinda guilty that I'm going to play chapter 1 when it's released without giving you any money. Especially with all of the work you're putting into it!

InsaneBrain

Well, I'm not sure how many female enemies there will be anyways. I think the graphics for monster attacks will suffice for H-related fun. Plus, the work load for what I've planned is already quite high, so I've got to limit a few things. It is a marvelous idea though, and thanks for the recommendation. I would be curious to look at his setup.

YummyTiger Gaming

You might want to talk to the guy making "Bonehead". His name is Regless. His game has enemy graphics changing. Looks like he did it by making the outfit an enemy, with it's own HP. He then drew the character nude, and when the HP of the outfit was depleted, it would vanish as per usual, since it was overlayed on top of the character, they would "undress". If you included a skill that "healed" the dress (which to our POV was simply pulling it back up/down/whatever) it would then reappear overlaying the character again.

Secular Reason

This will be outfit specific. I'm toying with the idea of making 1 or 2 of the outfits have multiple exploits that lead to full on sex down the line. I'll have to have someone come on board and help with the scripting though to achieve that. I'm finding out that I've pretty much ran into a few roadblocks with my set of custom scripts... I think as paid updates begin, someone will be willing to jump on board with YT Gaming :-)

YummyTiger Gaming

Thanks, there are still a few touchups I'll do ultimately, like eliminating that annoying static around her body. But, I am also happy with how they turned out. I don't love the dress down portion that much, I think I was zoomed in too far and made it too small, but if I am terribly nitpicky I'll never get the amount of CGs I'm aiming for done. Plus, her boobs look glorious, so people should just stare at them damn it!

YummyTiger Gaming

Thanks. I had a feeling the HP loss wasn't permanent, but I wanted to reassure myself. :P Since this update is mostly about the clothes and H-Attacks in battle, I'll ask a question I've been sitting on for quite a while now: Can monsters exploit Aylia's outfit more than once, provided she has not fixed her previous exploitation? In case that doesn't make any sense, here's an example: We already know monsters can pull Aylia's dress down to expose her dress, but if Aylia doesn't bother fixing her dress back, is there a chance that monsters can take it a step further? Like maybe pulling her dress off completely, not only leaving her in her underwear, but also completely denying her the chance to get redressed (since they'd probably toss the dress away, making it too dangerous to run to grab it AND get dressed in the middle of a fight)?

Solar Pants

The CG looks awsome can't wait to see more and for ch.1 to come out.

Awesome to hear, looking forward to chapter 1!

Wuumaster

If you mean graphically, then H-attacks will have CGs that take advantage of Aylia's exposure and there will be a decent variety of them. If you mean status effects, then yes, they will do more than just damage HP. But, as far as long lasting effects, the temporary HP loss (until rested or healed) is the primary impact of H-attacks. Also, they won't actually effect Aylia's pride. I don't plan on having people grind her pride down, instead, her pride is only influenced through actual in-game choices and actions.

YummyTiger Gaming

Do you plan to include H-attacks that do things other than just HP damage and Pride?

Wuumaster

Wish I could help but I just know C++ and C#

Robot

It is not a permanent health loss. I just mean the damage she would take during the process. Even losing a battle due to complete health loss will not cost anything permanent. I have a few ideas about that as well, but it is still in the design stage. I'll have a temporary fix in place for chapter 1.

YummyTiger Gaming

I assume that "cost health" means "take 50 HP damage" right? Just want to make sure, because I don't want memories of Mega Man Battle Network's Dark Chips. If you haven't played that series, two of the games had "Dark Chips", which cost you one permanent HP every time you used a Dark Chip in a battle. Dunno why, but when I read the description for H-Finishers, that mechanic popped into my head and I want to be reassured that it's not like that. Haha.

Solar Pants

YT you should ask for your wife's help at drawing ehehehe >.<

Furanky

Yes, I may have set my goals a bit high :-). More than once I've looked at successful Japanese RPG Maker games and thought, "shit, why didn't I do something a bit more simple." The most worrisome thing actually is wondering how I'm going to top Aylia's Story once it is ultimately released... doh!

YummyTiger Gaming

Definitely a great idea! The challenge comes in actually implementing it. As a text only idea, it works far better. RPG Maker does not have an easy way to change enemy graphics or even to call up graphic sequences in battle. The second can be done, but it is quite limited. I'm making a note of the idea though, as I do like it. Oh, I will say though that enemy attacks will vary based on her outfit state. So in that fashion, things do change.

YummyTiger Gaming

Thanks. I swear, it seems like every time I think I have things done, I try to setup some simple thing and find out RPG Maker does not do it... Oh well, there will come a day when all will be working.

YummyTiger Gaming

I promise you'll get at least a week notice before I release chapter 1. I'm drawing every day, but I don't draw the fastest... so, still got plenty to do. 1. Not 100% sure what you mean by "every map," but no, attack CGs are the same per map. They are based on which skill Aylia uses (this one is using "feint attack"). Not all of Aylia's skills will have a graphic, that would be a monumental task for just me to draw, but I want to highlight a few of the more useful skills. 2. As Pseudolurker stated, it is kind of a generic weapon. It started out as a kunai (if you look at her battle pose), but in this pose, you have a much closer look at the blade. As such, I spent a lot more time actually designing how I want the weapon to actually look. This is the end result. Weapons won't change, as it would create more work and I'm not even sure how I would implement it into RPG Maker at this point. Adding anything system related is something I am avoiding now.

YummyTiger Gaming

Possibly, I'm not 100% finished with how I want the H-attacks to work. I know graphically what I want, but as far as damage and battle ending, I'm still in the design phase. This is not something that has to be locked down for chapter 1 though.

YummyTiger Gaming

It is all Ruby. I'm going to send a message to a few people who helped me in the past. I'm going to offer money if one of them can step in and take more of the programming reins, as trying to figure out that side of things has been such a huge time sink. Most things are working, but there are a few nagging issues, and I may be pushing the custom scripts I am using to the limit.

YummyTiger Gaming

Thanks Denpa!

YummyTiger Gaming

niiiiiiiiiice . Good job!

Denpa

Now that I'm no longer distracted by the link above, apparently I need to start brushing up on non-financial-math programming, so I can offer some help beyond editing. Is all the scripting in Ruby, or are there other languages mixed in?

2.) Based on some things YT has said in the past, my guess is that weapon is the butter knife / miner's chisel / every weapon after that. Since Aylia will always use some sort of knife or dagger, and every CG is drawn from scratch rather than being layers loaded on top of templates, it's easier for YT to just draw in a generic weapon rather than make a different set of CGs for every possible weapon that could be equipped at a given point in the game.

Will we be able to make her more resistant to sex damage, possibly as corruption increases? It just seems like something she would get better at handling over time, especially if we go for a slutty Aylia playthrough.

Aetrun

Damn mate, I'm so hyped for the game that anytime you post something I end up thinking it's the release :< Just to things 1. Will every map have it's own attack scenes or did I misinterpreted something? 2. What is the weapon supposed to be? a kunai? As always good job :3

Furanky

Looks good. I await the release of chapter one with eagerness, and wish you luck getting the limited systems of RPG Maker working for you.

Mizu

I'm pretty new to this RPG Maker scene (came by way of TiTS and CoC), but I've now played quite a few of the ones that have public releases or demos and I've never yet seen spells which will make the enemies turn their lust on each other... Which seems like such an overlooked lead-in to H-content. Got an Ent attacking with two Forest Sprites? Charm the Sprites to get their treehug on, ride a nice rough branch... Bandits flanking a sorceress? Drive them so mad with lust that they turn on her. It seems like this would work well with your kind of attire-system, where you'd have to balance the positive and negative consequences of being naked or clothed.

TheOldDruid

Love that picture. Looking good can't wait until I can play chapter 1. I forget to ask how is the save thing coming out not really a big deal but I thought I ask. Take your time Perfection takes time I can wait and with what I can see that's what you are aiming for LOL.


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