Hey everyone!
I promised you guys a teaser this weekend as I diligently work on the artwork for chapter 1. In reality, as I draw all these CGs, I am realizing that I probably went a little overboard. The way things are shaping up, Aylia's Story will feature A LOT of pictures. It will be a lot of work, but I think the game will be freakin' awesome because of it. Perhaps the Japanese will be a little jealous of an English game for once :-) (probably not, hehe).
Anyways, when Aylia uses certain skills, an attack CG will appear on-screen. I really liked the attack CG in Virgin Island, and wanted to have select skills do the same thing. Like Virgin Island, those attack CGs will change based on her current attire. Soooo, when the monsters exploit her peasant dress, you get to see this graphic instead! http://i.imgur.com/zVly7qo.jpg
Now, imagine the awesomeness of battles. You'll have Aylia attacking and using her charms. Monsters will be trying to exploit her outfit. When they do, each monster also has a 2 or 3 h-attack variation based on that exploit. If they have enough fun, the monster will actually "finish" and leave the battle satisfied. This will count as a victory for Aylia still, but it will ultimately cost her health to allow such things to happen (in that each attack drains her health). You'll just have to wait and see, but rest assured, battles will feature lots of sexy fun!
On that note though, I've realized that once again I need to freakin' mess around with system stuff. As I've been inputting the battle CGs, I've realized that 1) RPG Maker does not update Aylia's battler appropriately when her dress is pulled down, and 2) RPG Maker is super limited on how enemies are damaged during common events. The first will have to be solved before release, as it is a deal breaker. Ugh.
Don't worry though, I'll get it figured out and get you guys the goods as soon as I can! In the meantime, enjoy the new pictures!
YT
YummyTiger Gaming
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