XaiJu
YummyTiger
YummyTiger

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The Nostalgia Update

The Nostalgia Update:  I thought I would take a trip down memory lane. Figured people might find how YummyTiger Gaming came to fruition interesting. 

Image – Aylia 1.0 - http://i.imgur.com/j8qHUKU.jpg 

July 2013: Aylia is born. I picked up RPG Maker in April/May 2013, and thought I would try my hand at building an RPG. As I tend to have grandiose ideas, I knew it would not be a simple endeavor, but I thought RPG Maker could help me make this dream a reality. At this point, I’d barely gotten any exposure to the RPG Maker hentai scene, and the only hentai games I’d played were the old Jast USA games, Himeya-soft games, and a smattering of Japanese games. I started sketching ideas and drew my first iteration of Aylia. This was supposed to be a menu picture if you took off her clothes. 

Image – Bogwort 1.0 - http://i.imgur.com/mM4Q2Ih.jpg 

January 2014 – Bogwort is born. I made little to no progress in the first 6 months. It was all very overwhelming, and I quickly learned RPG Maker was not as easy to use as people claimed. It took real work to learn the system, and some actual programming chops if you wanted to do anything custom (which I did). So, as I slowly learned the system, I kept playing around with ideas. I had discovered Violated Heroine in late 2013, and knew that my vision was possible if I would just buckle down. My big idea at this point was to have a comical companion who would lead Aylia in to compromising situations. I liked the idea, and I had read a story on Literotica that really sold me on the horny goblin idea. Hence, Bogwort was born! 

June 2014: Believe it or not, I did not input a single piece of Aylia’s Story into RPG Maker until almost a year after the idea was born. Instead, I messed around with little tutorial games, and picked apart already created games online. I wanted to make sure I at least had a foundation to build from before I started my “baby.” The short introduction video was the first thing I tried to input into Aylia’s Story, and quickly learned that RPG Maker sucked for videos. In fact, it took me almost 3 weeks to get a decent convertor to take my .swf video to .ogv, and in the process it lost most of the detail. I knew that animated videos would not be part of my game at this point. So… back to the drawing board. 

Image – Early Game Screen - http://i.imgur.com/ADeE3Yh.jpg 

July 2014 – Once I started building the game, the development picked up real steam. Instead of just fiddling with RPG Maker once every two weeks or so, I began to mess with Aylia’s Story almost daily. I was excited as things started to take shape, and by the end of July 2014, I had the skeleton of a prologue in place. This version is a far cry from what you’ve played, but I’d like to think it already had some of the charm. 

Image – Shades of Aylia - http://i.imgur.com/14G9xyw.jpg 

August 2014 – It was the end of August before anyone besides myself actually played Aylia’s Story. In August, I decided it was time to get a little feedback, and released the game to a small online community. The reception was overwhelmingly positive, and that spurred development significantly. My foolish endeavor seemed more and more realistic! Those early testers really helped guide the game into something so much more. Instead of a single standing portrait, I started to create different facial expressions for Aylia. I shifted away from the more monster-like appearance of Bogwort, as I wanted him to be somewhat humanesque in appearance—I thought it fit his comical character better. This was also when munchkins were born, because the idea of little gremlin like creatures taking advantage of Aylia really got me excited! My art improved so much between August and October 2014, as for the first time in my life, I was drawing almost every day. It was awesome! 

Image – Aylia Evolves - http://i.imgur.com/UrsdxBw.png & http://i.imgur.com/F0bQZ7Y.png 

October 2014 – The first time I thought I had “finalized” the prologue, haha! By this point, I had revamped all my earlier artwork in order to bring Aylia up to my new standards. The difference was incredible, in my opinion. I was so much happier with the new versions. All the mapping was finished now, the prologue was playable to completion, and I only had a few minor additions to make (a couple facesets, Triste’s sprite, etc.). At this point, I knew that short of some life-altering incident, Aylia’s Story would be completed. I still firmly believe that today. This was also the version where I decided to try my hand at “chat events” and implemented the first one at the end of the prologue. Holy crap, did I underestimate what a bitch those were going to be to create. In fact, Chapter 1 does not include any new “chat events,” but I have not given up on the idea. The final version will probably include them again. I do have some nifty ideas I want to implement as Bogwort and Aylia’s relationship improves. 

Image – Early Battle Mock-up - http://i.imgur.com/J1rfF25.jpg 

December 2014 – I consider November and December a bit of lost time. I commissioned some work on a battle system, and when the person who accepted the commission disappeared early December, I realized I might be in trouble. I knew I wanted to have a custom battle system, at the standard system was just not fun enough in my mind. I wanted more interactivity, and I wanted Bogwort to play a unique role. My original intention was to release the demo publicly when chapter 1 was complete, but I threw that out the window in hopes that someone with programming chops would play the demo, love it, and offer to help. Cue Balduindrake! 

Image – Aylia stabs her first enemy… - http://i.imgur.com/l900Uz4.png 

January 2015 – As January passed, Aylia’s Story made significant progress, for the first time since October. Thanks to the generous help from Balduindrake, my vision of the battle system became a reality. In the beginning of February, I once again declared the prologue "finalized,” but this time it had battles! Woohoo! I raced to tell my growing number of Patreons that the game was moving along and February was going to be a great month! Me being me (see my Patreon page discussion of optimism), I thought I would release chapter 1 and Hunter’s Quest in February. Yea… 

Image – Chapter 1 - http://i.imgur.com/FE8pA0G.jpg 

February 2015 – And then February came and went. Between birthday drinking, a family emergency, and my full time job becoming hectic, progress on the game slowed down. By the end of February, I’d gotten things back on track, and was glad I set my Patreon up to charge per update. While I felt a bit guilty for not getting more content out to you guys, I knew that as long as I had not taken any money, a missed release date was not the end of the world. Plus, in my defense, I warned you all of my optimism from the get-go, haha! 

March 2015 – And that brings us to today, a year and a half later, my little idea has grown into a playable game! Deep down, I know that I should have grown tired of playing through the beginning of Aylia’s Story by now, but somehow, I haven’t. I simply love it. Yes, it has flaws, and is sometimes too corny, but it truly is my vision brought to life! The best part is, I can feel you guys’ excitement as well, and that makes this whole journey so much better. March has been an amazing month, and I’ve found time to work on the game almost daily… well almost—Damn you Skyrim!  

I wanted to share this story with you all, as you guys are the people who will make Aylia’s Story a reality going forward. It is no longer my dream, and that is just fine. The ideas I’ve gotten from you guys and the polls we ran in January were flat out FUN. They were gasoline to my creative fires. 

I want to finish this long winded story with a simple message to all you guys: 

THANK YOU!

The Nostalgia Update

Comments

I don't think I will burn out, but it may take me a bit longer sometimes. What I hope is that people don't get too offended by missed release dates. This is still a hobby for me, and finding time to really dig in and work can be challenging sometimes. I'm also trying to not makes the same mistakes other developers have made. I've also been a fan of these games for awhile now, and have seen many of those project fizzle out. :-( And yes, the polls were so much fun. I need to get them running again!

YummyTiger Gaming

Thanks Vesle! You've been a wonderful boon to this game. Truly, thank you.

YummyTiger Gaming

Ah, grandiose ideas are definitely cool, if I can get them working. Those grandiose ideas are part of the reason you all don't have chapter 1 yet. That said, I think it's better to wait a bit and get a great game, then not wait and get a mediocre game.

YummyTiger Gaming

Thanks for the compliment. Hopefully, when I finally release chapter 1, more people will want to support. But, to be honest, the level of support I've already gotten is astounding. You guys are amazing, and I'm really trying to release a product worthy of your support!

YummyTiger Gaming

Well, unfortunately, it looks like you will get your wish. I don't see it coming out prior to the 25th. In addition, I may need your mad programming skills again. I'm having issues with this damn xparam script. You'd think a simple thing like having Agility influence evasion would be easy...

YummyTiger Gaming

Thanks! I'm really proud of how much I feel I've improved on the art front. In my opinion, the changes in Aylia's portrait is vastly superior to the early version. Although, Triste still remains my favorite at this point.

YummyTiger Gaming

I'd take a beer right now! Trust me.

YummyTiger Gaming

Glad you thought it was interested. I was unsure whether people would find this update to be a bit... boring.

YummyTiger Gaming

Thanks!

YummyTiger Gaming

nice story and work yt and congratz on hitting $ 2600

Indeed! this is amazing ot read and watch.

Razgriz Gundam

Thank you for that, it was a very good read. Far too often when a new developer comes around and they start out, they are so pumped and produce quite a bit of content, then burn out and leave, often resentful towards their fan base. So well done on sticking with it over all this time. Also, thanks for not taking your fans excitement as pressure to get things done, and actually enjoying communicating with us! The polls are awesome! I really enjoyed looking at the evolution of your characters and I think they are definitely better now than they were then, especially Bogwort. I also agree about funding per update, there are a lot of Patreon projects I would like to support but for some reason, paying monthly doesn't appeal to me, so this way at least, when there is an update I can pay more as I know it won't be monthly. Awesome work!

InsaneBrain

Understanding the story of the developer hmm? Whatever am I saying? Good show, keep that inspiration growing strong and you sound like a happy-go-lucky person! Keep it up Yummy. I can wait, but just the knowledge that you work on this feels me with happiness.

Vesle Triumphant

Huzzah for grandiose ideas, and fruition! This should explode once Chapter One is out, and deservedly so. Also, huzzah to balduindrake for the battle system code!

As everyone else this was really interesting read/ As I only joined in hype train not long ago and to find out how everything came to be and how much it changed in this time was amazing. And cause of this seems that you deserve so much more publicity than you are getting and we are getting there can't wait for this to blow up when chapter one is out and everyone wants to get on this hype train.

That was a very entertaining read! Glad things are coming along for you. And kinda hyped for the release. My last exam is on 25th, so if you could hold release until then I would be very grateful ;)

balduindrake

Thanks for sharing this very long and winding story, I loved seeing the evolution of Aylia/Bogwort as well as the evolution of your art style. I for one can't wait to play through the prologue again and am very excited to see what chapter 1 has in store! I can't help but to think that great things are ahead for you YT, this is the beginning of something great :D

Congrats, YT. Wish I could buy you a beer.

PhatsM


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