XaiJu
bobothehobo
bobothehobo

patreon


Cicada Springs v0.7.0.1 [DOWNLOAD]

WOOO.

This update is a big one.

As far as pushing this thing toward what it's going to look like by the time I'm finished with it, this is probably the biggest update that I've done in a good, long while. It's been fun to pop the hood and get into the nitty-gritty of development again! 

There are still some big implementations to go down the road like the Inventory system, full questlines, and (of course) the endings. But as it is, this update's pretty huge!

JUST LIKE ANY CHARACTER YOU OVERFEED. BA-ZING.

Oh God, I'm tired.

Anyway, because y'all seem to respond well to these little tl;dr updates that I've been including in the bodies of these updates, here's what's changed!

QOL/Graphical Updates:

Gameplay Updates:

What's coming next, I already hear you asking. Instead of laying out exactly what I'm going to work on next month (because it's really whichever one gets finished first rather than going in order) here are some things that I have planned for future updates as we inch towards a more complete version of Cicada Springs:

After a long string of family struggles and "simple" updates, it's nice to be back in the saddle doing the hard work again. Here's hoping that you guys enjoy what I've been cooking up this month, and I can't wait for you to see what I've got in store down the line!

[DOWNLOAD]

Comments

Developer Mode is the version that I'm playing when I launch a test version of the game from the UI, so it wouldn't be something that gets unlocked. Accessibility to the menus will still be there (save, inventory, day count, etc) it's just to hide all of the unnecessary things that are currently clogging up the menu as it is now. In Coven of Calahree, all of these options did something to the game. But in Cicada Springs, there are no items to equip or weapons or the like, so it's just wasted space.

Bobo the Hobo

How do you unlock developer mode?

Grandking

alright, that should do it! v0.7.0.1 is now live! And aside from the sign outside of the Broken Stool saying “closed” (it’s not, feel free to walk right in) everything should be good to go! Sorry about the trouble everyone!

Bobo the Hobo

I found a couple of little things that I forgot while I was under the hood. Things like tileset problems, the inability to get into the Broken Stool thanks to time not being “real” yet, and my dumbdumb self forgot to turn off options to view the Special dialogue branches that don’t lead anywhere yet.

Bobo the Hobo


More Creators