XaiJu
badtimetales
badtimetales

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Animations - Devs life

Why are there so few good-looking animations in visual adult novels?

Daz is not made for animation. And it doesn't look like Daz is going to change that.
Daz still doesn't have soft bodies (the character reacts to pressure, for example), it only has a rudimentary working IK chain (https://en.wikipedia.org/wiki/Inverse_kinematics), but no working FK chain (https://en.wikipedia.org/wiki/Forward_kinematics).
Physics simulations like fluids? Very limited.

There are free and paid software solutions that do all this and work great.
For example Blender.

But the problem is getting the scene into Blender (or any other software).
So you have that done after countless hours. But when you render that animation, it looks different from what you render in Daz.

Daz uses Iray from Nvidia. Which is really good at rendering realistic images if you know what you are doing.
Most other software uses its own rendering (like Blender) and the materials (like skin and so on) are not transferred 1:1.
So the renders will look different (and in my opinion worse) than in Daz.

There is no easy way to fix this.
There are some great Blender artists out there who manage to create realistic looking renders.
But that requires a lot of Blender knowledge, and there is so much to learn about Blender that it would take months.

So as a developer, you struggle with the limited capabilities of Daz and convert the scene to another software to do the animation and get the render quality you want.

Unless you are a pro with a software like Blender and the way to transfer Daz to Blender.
Which, unfortunately, I'm not :(

But I've learned a lot the last months and I'm quite happy with the results. 



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