XaiJu
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Devlog #25

Hey everyone, hope y'all are doing good. 

It's been a busy week for us, but we've finally finished all our scenes and are moving on to the last stage before beta testing. This next stage involves fixing bugs and using Photoshop to enhance the visuals. 

After that, we plan to start coding and begin beta testing as soon as possible.  We had hoped to finish earlier, but there were some delays due to unforeseen circumstances. Yo...

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Devlog #24

Hello! I hope you're doing well.  We've been working hard on a new update for about 10 days without much of a break. We've nearly finished all the challenging parts and are moving onto the final stage, which is coding. 

After coding, we'll start testing the update. It's been a stressful and intense experience for us, especially with Moody moving and an earthquake we experienced, as well as some personal issues. However, we're happy with the progress we...

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Devlog #23.

Hello there! Welcome to new devlog. I hope everything is going well for you.

We've encountered some difficulties this week. Our GPUs are inadequate, which is causing problems with rendering. Specifically, our night club and beach scenes are quite crowded and difficult to render. However, we are exploring alternative solutions to address this issue. We used to only work with a maximum of four characters, but we're now rendering up to 20 characters, which is provi...

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Devlog #22 - Moving on.

Hello everyone, it's Fenriz. I hope you're all doing well.

Things have been tough for us recently because of the earthquake that hit our country. But, we've been receiving a lot of support and solidarity from people all over the country, which has helped us get through these tough times.

On another note, Moody recently quit his job to spend more time on the game and with his family. However, we live in an earthquake-prone area, so we've decided to move somewhere safer and less str...

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Devlog # 21

Hey everyone,


I just wanted to provide an update on what's been going on since my last message. My personal life is doing great, no issues there. We've been able to adapt to the situation and keep moving forward with our work on the game. I know some of you have been wondering if the game will be released this month, and unfortunately the answer is no. We're going to be starting beta testing at the end of this month.


The reason for the delay is actually not r...

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DEVLOG # 20


    Hi folks! I hope you are having a wonderful week. We haven't shared devlogs for a long time because we had decisions to make about our personal lifes, scenes and game structure. We didn't want to talk about it without trying it in detail.


-PERSONAL LIFE AND ITS IMPACT ON THE GAME-

   First of all, let me tell a little bit about myself because there were people who were curious and asked. I thank them ver...

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Devlog #19

Hi everyone, I'm Fenriz. 

Moody hasn't been here for two days. He is in the hospital due to a health problem related to his wife. I'm also waiting for news, hoping it's not a serious problem. I was remotely connected to Moody's computer and was getting the renders that way. As of last night, I lost my connection. I couldn't reconnect because Moody couldn't return. Most of the renders are finished. We'll find out tomorrow when he can be back. That's all we k...

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RELEASE DATE ANNOUNCEMENT



$25 + Tier : 18 August

$10 + Tier : 23 August

$5   + Tier : 26 August


Animation update : 25 August


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BETA TEST ANNOUNCEMENT

Hi guys. Beta testing has started. The goal is to take a very short time. We hope that there will be no time-consuming errors so that it will be finished as soon as possible. The update will be released the day after the beta test ends. 

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Devlog # 18

    There were a few additions and we made them. We are doing the final tests for the beta. While making the game, we deliberately leave some parts to the end. The reason we do this is to see the finished version of the update and to shape it according to the general flow. Because we can't predict the necessity of flow from the beginning, there is often more to be done than we anticipated. But we do it on purpose because that's the only way it gives a sense of unity.  ...

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Devlog #17

Hi guys. I hope you had a good week and away from covid. I've been through a heavy covid session this week. It sucked. But it didn't affect our work much. The renders are almost finished. We'll get to the coding phase in a few days, and we're planning to start beta testing next week. With the beta test, we will also announce the release dates. We will share the contents and additions in the next devlog. Everything is okay right now. Take care of yourself.

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Devlog #16

Hi guys, how's it going? Things are going well on our side. Half of the renders are done. We are proceeding as planned and no problems have arisen yet. I hope it continues like this. We are starting to publish previews. As before, previews will be released regularly every week. Also, we have a new poll next. The current Poll winner was also #1. Take care of yourselves. I wish everyone a great week. The world's shortest devlog is over. 

2022-07-06 16:25:10 +0000 UTC View Post

DEVLOG # 15

   Hi guys. We were working on the contents of the new update. We wanted to announce that awesome  previews will start coming soon with patreon contents. Another nice update awaits us. We will do our best to release it earlier than our normal update frequency.

   I want to talk about a few topics. A lot of people have come to me thinking that the relationship with the main characters is the end game goal. I want to announce this here as well that it is...

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Devlog # 14

Hi! I hope you had a nice week. It was a good week for us. Animations are complete. In addition, there were a lot of errors due to the Renpy version that appeared in this release. We have updated the Renpy version of the game once again in order not to encounter such errors again.  We also added a point tracker system. After that, you will be able to follow the details about the characters from within the game. In addition, we have worked on the problems in the Mac and Win 7 vers...

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Devlog # 13

Hi everyone. I'm Moody. I've had a terrible week with the health of one of my family members. It was a time when we considered ourselves lucky to be able to get through this situation. That's why I couldn't work well enough for the rest of the animations. I am sorry for the delay.  I can focus again and I will have completed the rest within the next week.

With the release of the remaining animations, we will have good announcements about LISC. About writing, animations and update f...

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RELEASE DATE ANNOUNCEMENT

RELEASE DATE:

Our work took a little longer due to the animations taking more time than expected. But since the full version will be published this month, it will not be a problem.  In addition, we will be back with beautiful and special renders during the month.


Non-animated version

  •       $25+ tiers :  12 May
  •      &nb...

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DEVLOG / BETA TEST ANNOUNCEMENT

    Hi guys. We've been quiet for a while because, as you know, we're working hard. We can say that we have left behind another oppressive process. We are happy to announce that the new update is finished. We will start beta testing tomorrow. We think it will take a week. The animations are not finished yet. As you know, there is a little too much animation in our updates. In the remaining time, we will work to finish the animations as we fix the bugs.


&nb...

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Road-map # Devlog

   Hi everyone again after a nice release. We are happy with your feedback about the last update and we thank you for that. Let's talk a little bit about the next update. At the moment, the rise of the game is in a state that we cannot say bad, although it is not perfect. This at least gives us enough motivation to do our next content update and we hope it gets better. 

    Our next big content update will focus on the main characters and more Lau...

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Release dates.

$25 = Released

$10 = Released

 $5  =  Released


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Announcement

Solve the problem in the best way. The game will be release tomorrow. Then I will deal with the people who have problems one by one.

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Announcement.

Hi guys, I'm Moody. I came after a difficult time. Thank you for your good wishes. It felt good to read. I'm going to make the announcement I hate the most. The game is completed, ready for release, but the script rewriting is not finished. Our rewriter friend had some problems. It'll be over in a few days and we'll release as soon as it's over. It could be three days or a week. Since we do not have complete information on this situation, I cannot give exact time. Let's say a week. It...

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Announcement - RELEASE DATE

Greetings, I'm Fenriz, This is our final announcement about the game's release. As you know, we have been having a hard time for a few weeks because of covid. About 2 days ago, MOODY lost 2 members of his family. He is engaged in the funeral things and is trying to be well. So there will be a change in our release date.  In the meantime, I'm doing the final checks. Thanks, everyone for your understanding.

Release date.  

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Preview: Lauren #6

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DEVLOG #9 + RELEASE DATE ANNOUNCEMENT

Hi everyone. Sorry, I've been quiet for a while. Covid was not well received in my family. We survived with heavy damage. I had to work at my job, work on the game, and take care of my father who was intubated... The game is about to be completed.. Final polishing and script rewriting remained. The end of the month will be over comfortably. But releasing the game a few days before the payout date is a bit of an inconvenience. It can be a little disturbing that people who come just for the upd...

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DEVLOG #8

Hi guys. I've been quiet for a few days because I got the damn corona again with my whole family. Let me warn you, be very careful with yourself. Although its effects are diminishing, its rate of spread is increasing. I've been dealing with this nonsense for four days, but this bad thing has brought some good news. Since we started the production of the game, we have made great friends in the process. There was one thing that bothered me, like many others. It is written language. Our ...

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Merry Christmas !

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BETA TEST ANNOUNCEMENT

    Hi everyone, we are here to give you good news. After an intense process, we will go to the beta testing phase in the first week of January. This time with the elimination of our hardware problems, we were able to work more systematically and we think that the beta testing process will take much shorter than before. As soon as the test is over, we will start releasing it to our patrons in order. Thank you for your support during this process. 

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Devlog #7

     Hi guys. I wanted to share a little progress. I wanted you to know that everything is going better than expected. We will give a timeframe for release very soon. As you know, we bought render system after you answered the question we asked you about the update frequency and after reaching the goal we set. This allowed us to overcome almost all the obstacles in front of us. Thank you all for your support. Now we can enjoy what we do.

    ...

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ANIMATION & BUGFIX UPDATE RELEASE.

PC/LINUX VERSION

Download:

Google. 

Mega. 

MAC VERSION

Download:

Google. 

Animat...

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News from the future. Now is the time to have fun!

Hello to everyone. I'm back with great news. I was dealing with the hardware system I bought for a few days and finally I got it. After all the difficulties we have had so far, we can now breathe a sigh of relief and start having fun. Now we will be able to work the way we need to and produce great content. We also started producing patron content on a regular basis. We will complete everything that is missing and start working on the new update at the beginning of next month and we will rele...

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