Glassix 2 v0.15 content poll
Added 2024-11-10 08:50:55 +0000 UTCHey guys!
Those last few months, I've somewhat been doing whatever I felt was most urgent for Glassix 2, the Event Editor and the waypoint navigation feature, which were both intended to be used to focus on more story content once implemented.
However after last month work, with the waypoint navigation, I quite enjoyed implemented those new interactions. It felt Glassix 2 went closer to Glassix 1 gameplay being able to move between locations directly and I thought adding even more of that could be nice. I've also got some feedback to improve immersion and will look into it.
The plan for next version content was the Newbit scenario but I realized it's been a while since I last took your input into account and see what you'd think would be best to focus on next. So I've put up together several focus targets so you guys can decide which one to work on first instead.
Here are the choices I could think of, similar to previous poll from March with some differences:
Newbit storyline: The original plan, focusing on the story of the New bit scenario.
Shower events: Add proper events when player enter a bathroom while NPCs are taking shower. Depending on affection and obedience, reactions would be different. Including shower sex similar to what we have in Glassix 1.
Toilets events: Same as shower events but for toilets
Sleep events: Same as shower events but for sleep. A bit more complexity here if the spouse is sleeping in the same room.
New sex animations: More sex positions, using furniture in the room too.
Furniture interactions: This would add new interactions with the furniture, to sit, lie down, take a piss and other stuff furniture offers. Similarly, some small new stuff such as lighting being toggled from 3D switches rather than UI to improve immersion.
Wardrobe management: Another one from Glassix 1. Currently NPCs and player have predefined sets of clothes. This would add a new interface to customize outfits based on activity.
Street navigation: Currently, the navigation system sends back to city map when outside of a building. I'd like to add streets in between so the city can be fully navigated through waypoints, similar to Glassix 1. Streets being different from defined location, this would use generic street models with waypoints to enter nearby infrastructure or moving to adjacent streets. Unlike other locations which should scale to real life units, those streets would be generic and not match actual sizes. Not sure how I'll handle the infrastructure around the street yet, either generic models again or might use the city map low poly models. Testing will be required to choose best approach.
That's about it! Poll last until next Friday.
Let's go!