XaiJu
gawebstudio
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Lust Complex : Gameplay insight

Hi guys!

It's been a while since I lat talked about Lust Complex and I wanted to let you know that I'm still working on it each month. It's going quite slow compared to what I expected due to some issue with the models I use and Unity. The biggest one was the sex animations I bought online were actually not compatible. I found an alternative but it means I have to animate myself in Unity and let's say it's quite a pain in the ass.

Anyway, I've kept working on the basics of the game for the past months whenever I could, Glassix taking most of my available time and I wanted to explain what I'm aiming with this new game.

I already said Lust Complex would be a simple tenants management game where the aim of the game is just to pay back some huge debt by using several means to earn money, mainly blackmailing your tenants.

With my work on Glassix, I had a much better grasp on how to properly organize my ideas right off the bat and I'm going to share those thoughts with you. My main objective here is to have a game simple to play, hard to master so here are my thoughts on how to do it.

General management :

As an apartment complex manager, you'll have to improve your reputation to attract better quality tenants and increase your income to pay back your debt. At the moment, I'm planning to have 3 rooms per floor and 3 floors in the building, meaning 9 tenants max. There will be 3 levels of rooms, girls requiring a minimum quality of room based on their rank (rank system explained below) : 

So basically, you'll start with one room then will have to purchase additional rooms to find more tenants and get more money then upgrade your rooms to get better quality girls, the classic system. Of course, each room will have different models in game.

The trick here is that with great debt comes great interests :D The interests amount will change depending on the amount of opened room to balance the game and make it more difficult to pay back the debt. This is actually what will force the player to resort to alternative means to raise money, making him not really a 100% bad guy but a victim as well (victim with benefits :D)

As time passes and tenants live in your building without troubles, your reputation will raise, attracting better quality tenants however harass tenants too much and they'll leave, harming your reputation. It'll be a game of patience and finding the best ways to make money without  harming your reputation.

The gameplay itself :

The game will be playable day by day, with a weekly rent cycle. A day is split in 4 shifts :

Most of the time, you'll be skipping the whole week to just gather rents but you might want to find out the girls schedules to be able to enter their apartment while they're not there and find blackmail material or place spy cameras to create blackmail material.

To find tenants, you'll have 3 ways :

The customized tenants you prepared in advance will appear randomly in these polls.

Once you have some blackmail material, you'll be able to request stuff from your tenants such as sexual favors or simply money but this will raise their fear. You can also use the blackmail material to reduce their fear and avoid having them run away. As you train them sexually, their corruption will increase and once maxed, you won't have to worry about them leaving and requests even more dirty stuff.

Earning money will come from the rent, blackmail material you'll be able to publish online to get viewers, extorting tenants and pimping them. With the money, you'll unlock or improve rooms, buy stuff such as spy cameras or new outfits for your tenants and of course, you'll have to pay interests each week too while paying back the debt. Failing to pay interests several times will result in game over obviously.

That's basically the gist of the game. It should be pretty simple to play but the depth of the game will come from the diversity of the tenants, not only their physical appearance but also their backgrounds.

Tenants :

To make the game entertaining, easy to play but hard to master, I've tried to create a tenant system which would make them different from each other and not only visually. What I'm planning is actually somewhat similar to some other H game out there. You've already seen the tenants customization from the demo where you can change their appearance. What I've been working on is their background which will give them good side or bad sides. For those of you who know about SimBro, it'll have some similarities. Some parameters will be public, some hidden, some dynamic and some static. 

The public and static parameters : Those are assigned when a girl is generated (or customized) and won't change during the game. They are shown to the player.

The public and dynamic parameters : Those will change depending on your actions and will be what you'll try to increase or balance during the game.

The hidden and static parameters : Those will change how fast or how much a girl will be affected by the different actions in game. They are not shown to the player (but could still be calculated if the player knows 

The player :

Similar to tenants, the player will be able to customize the main character as voted per patrons. A simple "Special skill" parameter will be available to give your main character a boost to control the hidden stat better. For example, a boost to the corruption factor to train girls faster, or starting with more money. So depending on what you aim, you'll have different choices accessible.

Customizing girls :

As voted by patrons, I've been working on a Save/Load feature for the customized tenants so they can be shared and played in game. If you followed so far, it means that even if you create your perfect sexy girl with a perfect S rank, she'll only become playable when you have enough reputation and high class rooms. Meaning you might have to create uglier girl or some with bad traits to get them earlier on ^^

Current status :

To finish this post, I wanted to share the current status of the game and give a rough roadmap.

First, I've been working on the basics of the game as well as important features which would speed up my work time in the future :

And here is what I have to complete before a first version would be available, with the estimated required effort to complete in brackets :

Those remaining features will take me quite a while to complete, I'm guessing around 3 to 5 weeks of work full time. So far, I've been able to work about 1 week each month on Lust Complex and about 2 weeks on Glassix (1 week being required for my web dev work). I think I'll release a poll later to get my patrons opinion and know if I should spend more time on Lust Complex (like 2 weeks on it and 1 week on Glassix instead). I'd like to release it asap because it would bring some freshness to my game catalog but we'll see.

For the moment, I'll go back to Glassix and will post about the 0.26 content pretty soon too to keep you in the loop.

Thanks for your time and support!

Lust Complex : Gameplay insight

Comments

There are already so many visual novel H game out there anyway ^^ Moreover, I'm more of a tech guys so story telling isn't my strong point. Which is way I try to give interesting gameplay to my games to compensate :)

Gaweb Studio

Oh My Gah! I love love love~ what I'm reading! Especially because it sounds like it will become a game game, not a VN or a VN+(like glassix). But an actual game with light VN elements... Oh Mah Gah this is exciting! Well dear Gaweb the time has come to wrap up Glassix! No new girls... no new nothing, apart from the date system and that stuff and then finish and polish what is already there! I salute you for daring to make an actual game 07

waffel

enfin une bonne nouvelle !! ^^

SpartaKus


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