XaiJu
Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

patreon


Early Access- How To Create A Legendary Swordfight

Swords have been a mainstay of human culture since before you fleshy sacs of mostly water knew how to write - all across the world, nearly every culture has its version of the sword, and a whole host of stories and heroes to accompany it.

Tales of swordfighting are all about high adventure, epic battles, and legendary duels between masters of the blade - but how can we adapt them to videogame form? Well, The Architect has been training with wise senseis, duking it out with cybernetic goons and facing down mighty warriors for weeks just to be able to answer that question, and the answer may surprise you - a great swordfight isn't about realism, but about creating both a sense of lethality, but also a sense of vulnerability.

Check out GlitchxCity: https://www.youtube.com/channel/UC-lmdv0OTb4uQQSzwbzhLsg

And the Videogame Mod Museum: https://www.youtube.com/user/videogamemodmuseum

You Saw:

For Honor- 2016

Runescape- 2001

Undertale - 2015

Hyrule Warriors: Age of Calamity - 2020

Total War Warhammer 2 - 2017

Ryse: Son of Rome - 2013

The Legend of Zelda: Breath of the Wild - 2016

Jedi: Fallen Order - 2019

Xenoblade: Definitive Edition - 2020

Fire Emblem: Three Houses - 2019

Dark Souls - 2012

Sekiro - 2019

World of Warcraft - 2004

The Legend of Zelda: Twilight Princess HD - 2016

Ninja Gaiden - 1988

Link: The Faces of Evil - 1993

Dark Souls 2 - 2014

Metal Gear Rising: Revegance - 2013

Ghostrunner - 2020

The Witcher 1 - 2007

Lords of the Fallen - 2014

The Elder Scrolls V: Skyrim - 2011

Nidhogg - 2014

The Princess Bride - 1987

Dark Souls 3 - 2016

Nier Automata - 2017

Bayonetta 2 - 2014

Bushido Blade - 1997

Furi - 2016

Dynasty Warriors 9

Katana Zero - 2019

Excalibur - 1981

SMITE - 2014

Mordhau - 2019

Deep Rock Galactic - 2020

Early Access- How To Create A Legendary Swordfight Early Access- How To Create A Legendary Swordfight

Comments

The Witcher 1 is a really interesting game, it's borderline broken and the combat is janky as hell but like you say the rhythmic element of it is really interesting as are a lot of the weird secondary systems that got streamlined out in the later games

Adam Millard - The Architect of Games

Witcher 1 has really unique/strange sword fight treated like a rhytmics game (I liked it, but I know there are mixed feelings) - and I am happy to see a short footage of it! ;)

Pawel Jarosz


More Creators