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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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How Satisfactory Makes Work Fun - Early Access

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Work is boring - at least, that's what we've been told. Satisfactory, Factorio, and other logistics games have got other ideas. Far from being boring, these factory or city building games turn regular chores and busywork into compelling, highly enjoyable gameplay, all without falling back on the sketchier tricks AAA developers sometimes employ. How?

The Architect has a few ideas.

With hard hat equipped, and a pot of builder's brew on the go, the Architect is ready to sketch out a production line that takes boring mechanics, and turns them into fun - and it all starts with our need to optimise things.

You Saw:

Factorio (Early Access)

Satisfactory (Early Access)

Anno 1404 (2009)

Cities Skylines (2016)

Rise of Industry (2018)

DOOM Eternal (2020)

Her Story (2015)

Into The Breach (2018)

Anno 1800 (2020)

Borderlands 3 (2019)

Apex Legends (2019)

Minecraft (2019)

Anno 2070 (2011)

Slime Rancher (2016)

DOOM (2016)

Offworld Trading Company (2016)

Opus Magnum (2017)

The Last of Us (2013)

A Short Hike (2019)

How Satisfactory Makes Work Fun - Early Access How Satisfactory Makes Work Fun - Early Access

Comments

Great video. It got me interested in finally buying Factorio.

Steve Riley


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