Improvements and Version 3 Release
Added 2024-06-18 08:17:10 +0000 UTC
Hello,
I've received some feedback for the game - so I'll address it here. Most of the feedback is/was related to gaining BP and Zenni, that it's too difficult / slow. This affects Patrons less, as you already have many benefits.
I've been working on solutions regardless, so I'll share them here.
It wasn't obvious that Weighted Gear increased your TBP, so now you can see that.
I plan to add more Weighted Clothing in the next couple of versions as well, up to 5 pieces, perhaps 6. Starting out, Weighted Gear is probably one of the best ways to get BP early on.
Weighted Clothing now has some additional benefits to help with gains.
Halved the zenni cost of all training scenes. Foreplay scenes, for example will cost 750 instead of 1,500 starting with version 3.
Players can choose to pass time more quickly while training. It was balanced based on a future feature , Crisis Counter / Story Mode. You can learn more about those below.
New Feature: Zones. An example of this is the "Infinity Room" (aka Hyperbolic Time Chamber), this boosts the gains your character has by various amounts. There are several different zones you can acquire, each better for specific goals. You can switch between them freely. You'll be able to acquire zones from the Power menu.
New Feature : Guru's Hidden Power / Awakening. Perma boosts to BP.
New Feature : King Kaien's training. This serves to further increase your TBP and also teach the player abilities (which I am still working on for a future version).
There are also some other features in the works , they will be present in future versions of the game:
Mystic Training. This will allow you to unlock hidden potential within your character, making them stronger in various ways.
Crisis Counter / Story Mode. Once story mode (optional) is added, you will need to prepare yourself for coming threats. You'll have a limited amount of time (days or months) to do this.
Abilities. Ever wonder what those stats are and why they matter? Those stats affect the strength of your abilities, which are used during battles (not implemented at current, and optional).
I mentioned that I was toying with the idea of releasing version 3 early. I decided to do it.
I would like to release Version 3 BEFORE the 20th (Elden Ring DLC!?!) but that doesn't leave me much time. So I think the 25th is ideal. It will give me some time to focus properly on the release and test all of the new stuff.
Look forward to it.
- Alter Ergo