XaiJu
Anchor
Anchor

patreon


skysa sword animation

Requirements:

Nemesis

  DAR

  SKYSA

In the future, I will mainly make SA animation,The original behavior animation continues to optimize production

skysa sword animation

Comments

Anyone else know why after the second attack i stop actually stepping forward when the animation plays and i just seem to slide in place?

Christian Bliem

you just need to set the 'sowrd on back' in XPMSE , in MCM menu

H D

How did you get the equip/sheathe animation to work?

MaximumGluteus

Just to clarify: will we still be able to use your future animations without SkySA (just AMR)? I prefer combat without it.

Use skysa. You need these Mods: Nemesis, Dar, skysa 1. Nemesis cannot be used with fnis at the same time. Before using nemesis, you need to uninstall fnis and clean up the files generated by fnis in the overwrite folder of mo. 2 Dar direct installation is OK 3. Skysa and animation are installed directly with Mo, and the animation sequence is below skysa 4 run nemesis, click Update engine to update the patch, then check skysa, and click luanch nemesis behaviro engine to update the animation complete

Anchor

SkySA animations are just overwriting so its not working.. please help

this is the best sword animation for SkySA i hope you consider making a spear one like the one in your non skysa. keep up the good work anchor!

Is it possible to make a Mage Casting Animation into a Naruto Jutsu Hand Sign Animation?

King Qualities

awesome

Anchor, holy crap!!! These SkySA animations are probably the best I've seen. Please do every weapon, haha

Ted Hollingshead

woof

hargas

This is incredible! Well worth the $2

Really good animations, have you consider making your SkySA anim compatible with AMR ?

Tee DjY

Beautiful work! i can't wait for your next SA animations.

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