XaiJu
CrystalFrostViewer
CrystalFrostViewer

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Progress Update

The project has some developers who are going full bore on porting CF to mobile and they're also working on solving puzzles like cracking rigged and fitted meshes. Once they are done the code will be backported.
Open Sim's reference code now has PBR support and hopefully that means LibreMetaverse will support it too. I'll likely be dropping attempt to support RenderMaterials once PBR is in LibreMetaverse because CF has always used PBR materials.
In the mean time I continue my work on getting the overhead down, but I have to fix texture loading on prims for that to really work.


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