XaiJu
CrystalFrostViewer
CrystalFrostViewer

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Linden Base Avatar is now rigging

The base avatar is now able to be loaded and weighted at runtime, which means it's ready for animating. While the Bento Skeleton is in fact loading, only the pre-bento skeleton is currently supported in the code, at least for Ruth (which is what I'm calling the base avatar, mainly on account of "Ruth" being the name of the default stripped down avatar on Second Life).

There are some issues, but they're unimportant at this time. Basic functionality is what's required right now, not perfection.

Next I have to work on getting the morphs / blend shapes working so that shape settings can be applied.

After that I'm going to get to work on supporting adjascent sims and varsims.

Once adjascent sims and varsims are supported I'll move on to decoding SL's animations for animating avatars. Hopefully by then the person I assigned the task of getting other avatar meshes working will have some results for us.

Linden Base Avatar is now rigging Linden Base Avatar is now rigging

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