A few things going on in this update. First of all particles should be mostly supported. Particle targets (such as used by leashes) aren't implemented yet, nor are particle ribbons as well as a couple of other minor settings such as wind and emissive.
Another thing is glow was fixed and deferred rendering is enabled, but but the glow only works in the editor, not in this stand alone build. Also hud rendering is broken due to the deferred rendering. I'm hoping to have those sorted in the next build or two.