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WhiskyTangoFox
WhiskyTangoFox

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Radfall: Carry Weight

This part of Radfall can be a little unintuitive at first, particularly for new players at lower levels. The idea that you don't get your strength bonus without a backpack can be a little hard to wrap your head around at first. As of 7.0.7, LitR adds a starter backpack just outside Vault 111, and if you don't like the system the easiest configuration tweak is to just disable the Survival Carry Weight penalty in SCM. If you're using Radfall in your own modlist, I suggest making those two changes as well if you want. LitR users should also be aware of the Salvage Beacons mod, which the included Radfall patch gives you as a reward for the minutemen questline

Features

Carry Weight is extremely janky under the hood in the creation engine. I've fixed as many of the vanilla bugs as I can, but there will always be work-arounds and exploits. If I could rip out the entire inventory system and replace it with a grid based on, I would, but sadly that isn't an option. This is as close as I could get to that in terms of making the player engage with carry weight in a meaningful way.

This is originally based on my mod Loaded Out. There have been a few changes under the hood as part of integrating with the perks module of Radfall, but the user experience will be extremely similar for anyone who's familiar with that mod.

Radfall: Carry Weight

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