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WhiskyTangoFox
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Radfall: Settlements

For me, settlement crafting is oddly out of place in a survival focussed Fallout 4 list. It ends up diluting the core exploration and quest gameplay loops, and becomes an easy source of infinite resources. Radfall attempts to rebalance that, and make the experience of building settlements rely more heavily on what is already there, and on salvaging particular items in the world instead of just vacuuming up every random piece of junk.

Within LitR, these changes are paired with a selection of pre-built player homes, as well as mods that heavily rework the minutemen questline, and my Settler Built Settlement mod. If you're not running LitR, I recommend grabbing either it as a lore friendly alternative to the drudgery of settlement building. But, if unlike me you enjoy the settlement system, Radfall does come with MCM configurations to revert the workshop menu changes.

Also of note, if you're using LitR, that Couches now count as settlement beds, but because bug with vanilla couches not being registered properly.

This portion of Radfall is based primarily on my mod Home Unimprovement.

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Radfall: Settlements

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