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WhiskyTangoFox
WhiskyTangoFox

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Radfall: Combat & Gameplay

In general, Radfall doesn't make a lot of changes to the difficulty of combat. I've built it mainly to handle the survival resource aspects of the game. In LitR, I rely on Lunar Fallout Overhaul to handle the balance of the main game (and if you're running a non-LitR list I recommend grabbing it, or another similar mod like Damn Apocalypse), along with mods like Super Mutant Redux, and Gunner Outfit Overhaul, and a Dangerous Deathclaws to make NPCs that should be harder more of a challenge. However, there were a few minor tweaks I've mod on top of all that as part of Radfall.

Radfall: Combat & Gameplay

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