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Modified LitR: Armor and Power Armor

Armor

Armor in LitR is quite a bit simpler than weapons. The only mod touching balance changes for Armor is Lunar Fallout Overhaul, which does a light overhaul on ballistic weaves, but doesn't otherwise touch armor.

The primary change lunar makes is how ballistic weave stacks with Armor. Any outfit that can have ballistic weave applied to it cannot be worn under armor. This is achieved by flagging it with the biped slots 41-45 (or removing the ma_Railroad keyword so remove it's weavability). Additionally, anything that has significant base stats that can be weaved should be relatively heavy.

Power Armor

Power Armor balance in LitR is handled solely by two Lunar Fallout Overhaul. Additionally, Power Armor to the People comes in with some distribution changes.

So, the primary thing you need to add PA to LitR is a Lunar patch. These aren't super hard to generate, it's mainly an issue of copying the armor repair recipes from something at an equivelant tier, swapping the reqs on a couple miscmods, and adjusting the armor values for anything at raider tier.

EDIT 13oct24: Updated for LitR 7.0


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