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TDL Lore Post I: Achievement Points and Dungeon Expenditure

TDL Lore Post I: Achievement Points and Dungeon Expenditure

Monsters are a one-time cost. Loot is not. Basically, if it gets taken out of the dungeon, it will take AP to replace it. The monsters respawn so they are a one-time cost. Loot is generated and then taken out, so each item costs Dunstan AP.

Dunstan gets AP in five ways.

  1. Killing creatures in the Overworld (outside the dungeon)
  2. Converting overworld assets into dungeon assets (there is a harsh penalty)
  3. Fame. (Each new person who learns of his dungeon grants him a one-time sum of 1 AP)
  4. Killing Delvers. 10 AP times their level
  5. Having delvers visit. 1 AP times their level.

Thus, Connell (a fourth-stage fighter) gave Dunstan 44 AP where as Nick Adil (a sixth-stage fighter) gave Dunstan only 6 AP. In the short term, kills are much better since they offer more AP but long term that might not be the case. However, in the long term, loot might prove a problem for Dunstan as well since if the adventurers take out more AP than they contribute he will fall into a deficit (not much of a problem now that the fame is pouring in but that might change once everyone has heard of the Vast Heaven Legacy).

Escape tokens further complicate this because each one costs 3 AP (times the tier of the dungeon) to create. If Nick used one then Dunstan would have only gotten a profit of 3 AP from his visit.1 AP if it was Connell. Plus, no big kill bonus. This means our young Palace Master is incentivised to keep their sales low.

Loot follows simple rules.

Equipment and potions have a scaling cost depending on rarity.

  1. Commons cost 1 AP
  2. Uncommons cost 2.5 AP
  3. Rares cost 6 AP
  4. Epics cost 10 AP
  5. Legendaries (being better than anything in their tier) cost 15 AP

A/N: See if you can figure out how much bank Dunstan made off Adil's shields.


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