Jill Valentine model release
Hello everyone, just leaving a quick update on the state of current projects
As you can imagine I wanted to finish the Ashley animation for today, but that hasn't been possible, but I'm working through finishing it this next couple of days, this also include a new release of my Ashley model updated with physics for all her outfits and hairs, plus a surprise extra resident evil animations.
besides that the model update work is basically me focusing on Asuka and the hell on earth t...
2025-10-31 23:57:06 +0000 UTC View Post
Updates include:
New T8 Season 2 swimsuit
Added physics to hair, body and outfits (game physics cages for hair and outfits)
Updated hair shaders.
Improved custom corrective shapes for hips
Body collisions
Some minor shader fixes.
Requires Blender 4.4.3 or newer
These render samples are also included in the blend file zip, download the model in
Updates include:
New T8 Season 2 swimsuit
Added physics to hair, body and outfits (game physics cages for hair and outfits)
Updated hair shaders.
Added back the "realistic" hair color as a "custom" option, turn it off if you prefer the spagetti game hair color.
Improved custom corrective shapes for hips
Body collisions
Some minor shader fixes.
Requires Blender 4.4.3 o...
2025-10-13 03:06:07 +0000 UTC View Post
Makoto Niijima has been captured. The corrupt SIU office has sent two "officers" to take charge of the case, both Makoto and her sister are taken into custody, and sent to prison. There's only one objective left for the officers, break a confession out of the vigilante girl.
But can they really "break" through Makoto's resilient nature?
Download 4K version: 2025-09-30 20:54:11 +0000 UTC View Post
Nina finds other ways to "take" out the security service of her next target. Night is too young, and would be just a waste to dispose of such specimens.
Download 4K animation [mp4]
4K, no watermark.
File Size: 173.3 MB
Download light animation 2025-09-30 00:14:59 +0000 UTC View Post
For Maelle:
More UI menu options
New baked textures (directly baked from her game model to this version.
inner thighs details and torso detail textures (roughness, Normals, wet, dirt textures) taken from a full body mesh from the game for more accuracy.
Replaced the bump maps for displacement (cavity maps in the game files).
Sophie:
Better face poses
New open shirt and mirroed sided exposed bottom meshes, minor fixes to corrective shapes.
<... 2025-09-29 23:00:20 +0000 UTC View Post
Updates include:
New T8 Season 2 swimsuit
added physics to hair, body and outfits (game physics cages for hair and outfits)
New hair shaders.
Added back the "realistic" hair color as a "custom" option, turn it off if you prefer the spagetti game hair color.
New tears shader, improved custom corrective shapes for hip (inner crotch)
Body collisions *can react to fluids stickyness ;)
Some mino...
2025-08-31 15:22:38 +0000 UTC View Post
Hello everyone, a bunch of updates have been made for Reina's model as she gets her public release.
Here's the list of changes:
Physics included to hair body (hips and breasts) and some outfits (skirt, jackets etc). I used the game physics cages from the game files.
Added new open jacket mesh with physics as well.
new hair shader (replaced the made up normal with the "depth" channel in the ADI texture as a bump map, slider included in the UI f...
2025-08-31 15:15:33 +0000 UTC View Post
Sophie had her chance to live up a little, following her best friend advice, "to enjoying her single life while she could".
For mobile/app users, you can access these renders through the Render archive post and find them in their res...
2025-08-19 03:51:34 +0000 UTC View Post
So here we are, I finally got my hands on the Tekken new bikini models, also making a quick udpate to the models I already released, I added physics for Lili and Asuka, will add them for Nina and Xiaoyu next. Also as the picture above shows, I also manually made a new open jacket version for Reina. I updated the hair shaders too to match the style I used in the clair obscur models, replacing the made up "normals" I did with just the "depth" texture (ADI), the depth does add great realism to t...
2025-08-16 02:51:25 +0000 UTC View Post
(quick update - 08/15/2025: added back missing bone layers to UI menu, Fixed sparkles effect happening because of hair shader, fixed Oh mouth pose affecting more than just the mouth, fix behind ears mesh deforming weirdly (not noticeable unless corrective smooth in the body was turned off, fixed for good now) )
(last update before public release - 09/29/2025: More UI menu options for cosmetics, new baked textures (directly baked from her game model to this version like inner thig...
2025-08-11 20:48:16 +0000 UTC View Post
(09/29/2025 - Update: Better face poses. New open shirt and mirroed sided exposed bottom meshes, minor fixes to corrective shapes. better skirt rig, better physics for skirt)
(08/15/2025 - Quick Update: Updated hair textures, i had the wrong hair textures packed, also updated the hair shader to avoid a weird sparkle effect bug in bender 4.5).
First model from the Clair Obscur: Expedition 33 game: Sophie, one of the first female characters we see in the game.
This is n...
2025-08-10 03:26:55 +0000 UTC View Post
Julie is a character from Clair Obscur, we only see her for a few seconds in a monochrome cutscene, not much is known about her except she was an expeditioner like our main characters.
The cutscene is a pre-rendered video, but her model can still be found in the game. I extracted it and put it together on Blender, since most of the body parts are shared between NPCS like expeditioner uniforms, (similarly to how it worked in Mass Effect) and even face textures and hair textures are share...
2025-08-09 19:49:40 +0000 UTC View PostHello everyone, I am officially back with my first upload in a while. I've been playing this wonderful game for a while while. Probably my game of the year. Since it's ran on Unreal engine, diving into the game files was easy enough. Although finding the models and files made me appreciate the "order" in which other companies like square and namco sort their assets in FF7 and Tekken. But it's a new company so it's understandable.
Anyway, during my time out Tekken got a huge update, I p...
2025-08-08 22:02:43 +0000 UTC View Post
This is a recreation of the first bedroom accessible in the manor on the Clair Obscur Expedition 33 game.
I manually recreated this scene using references and screenshots from the game I took myself, I couldn't figure out how to use the umap files so I just extracted the assets manually and built the scene bit by bit. This is not the "official" scene but it's as close as you'll get it for blender.
I baked the Eiffel tower in the exterior into a HDRI taken from the game itself, s...
2025-08-08 21:57:00 +0000 UTC View Post