XaiJu
Daniel Sell
Daniel Sell

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Slate & Chalcedony

This book has finally entered editing. The cover above isn't final, still wanna play with the text a bit, plus there's still lorem ipsum on it. The text is atttached in pre-edit markup for those brave enough.


I've had the map and the rough shape of the adventure for an ungodly amount of time and it took the bossing of Andrew Walter to get me to finish it properly. I was initially worried about my first proper Troika book being a Svankmajer-esque body horror nightmare, and how it might disrupt the tone of Troika down the line. Two points changed my mind, the first being that I am not a god who can dictate the warp and weft of the gaming public, and secondly being that maybe I am a god and this over adjustment will just push us back towards the uncomfortable confusion of the core book. I can't lose.


The adventure is quite old fashion in its outlook, in so much as it doesn't think very much about how the players will deal with the problem. The problem (world-consuming trans-dimensional architectural wizards) is presented, you are the last chance to solve it, and there are no easy answers. If you could just march in there and stab the problem to death it would have happened already, right? You can certainly stab the problem though, but that has its own issues in the shape of a full bodied boss battle that I wouldn't fancy your chances in.


It's difficult. There are multiple ways one could "solve" it, some much easier than others. The map is cool as hell. The art is wicked. It's huge. I hope people enjoy it.



Slate & Chalcedony

Comments

Pure troika.

Daniel Sell

Is this under the troika! System or whatever I want?

Christopher Robson


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