june 25
hello guys, sorry for inactivity i was focused too much to blender. currently on blender im working on fixing rig problems (almost solved), jiggle mesh problems so in short every step on blender creates a different problems
i have exam on 27may after the exam starting to do remaining requests after that, i plan to share a short animation towards the beginning of June
genshin impact shader is done, im trying to add some glow to the outer layer of all the pieces and after that i will start adding physics to the body (jiggle)
by the way what you guys think about the glow???
shaders and colors are done, line art will be added to the nose. tomorrow i will try to make Genshin Impact's art style (i.e. shaders). if i can't do it, i will continue with this shader for a while. because the shaders and nodes are hard to learn i need time for this
2025-05-09 01:04:14 +0000 UTC View Post
here we are, from AI all the way here. im happy to introducing Raiden Shogun in blender. i know it's still far from its original appearance, but i hope it will be the same when i color it and make the final adjustments
,f you have any questions, feel free to ask have nice day!
I have exam today after the exam i will start to do April's requests
2025-04-08 01:32:02 +0000 UTC View PostI got a new pc i'll enjoy this for a few days. Other news is about Blender yeah i started to Blender and it really drew me in, even though i can't get very good results from the models i make right now but i'm sure i can get good results in 2-3 or 1-2 weeks.
Note: I will not stop making anime girls with ai until the day i can make a tangible animation, rest assured.