It's been a long time since I ran a game. I've run games for something like 20 years and they still fill me with dread and a sense that I am a terrible hack. Writing games and selling then to thousands of people, no problem. Running a game for 6 people, existential doubt. It's how it is.
I've been convinced to run games again and my plan is to run the kind of game I'd want to play in. As a player I really don't care for storyline games at all, give me a playground or a mystery or leave me out. Mystery games are hard so we're playing a sandbox.
Following on from The Blancmange & Thistle the players are informed that the pickle bar is closed due to renovations. An extension to the basement has dug in to the labyrinthine foundations of the city and explorers are lining up to start the next great expedition to the antipodal anti-city on the other side of infinity. They're also free to explore the city if they like, but it's currently raining and no umbrellas are spare.
An open table exploration game with juice to last for years. It's, to my mind, what an RPG is supposed to do, everything else is footnotes to that activity. They're supposed to be meditative to prepare and run but I am managing to be neurotic and highly strung about it still. For example, I have prepared about 150 rooms of the 300odd on level 1. The first session cleared exactly 3 rooms. This information will not stop me being crazy. Perhaps in time the stress will be burnt out, rooms will run out of space to be overstuffed, levels will speed years ahead of the party. Maybe.
Declan Konesky
2024-06-01 04:58:57 +0000 UTCDaniel Sell
2023-01-29 14:40:53 +0000 UTCDaniel Sell
2023-01-29 14:37:19 +0000 UTCEdward Lang-Whiston
2023-01-29 14:36:46 +0000 UTCChristopher Robson
2023-01-29 13:42:16 +0000 UTC