Work in progress backgrounds from an upcoming adventure. Sssssh.
Added 2018-01-11 14:22:22 +0000 UTC1. Chattels Handler
You are duty bound to uphold this most revered of tasks and you perform it with gusto - to lug the stuff. You know where its stored and if you aint got it they aint getting' it! The only item you personally own amongst the packs, panniers, purses, pouches and pockets is a massive skillet. You can wield it destructively if need be.
Possessions
- Many sacks and suitcases
- Massive skillet
- 8 additional provisions
Skills
2 Stacking and packing
2 Etiquette
1 Skillet Fighting
1 Endurance
Special
You may automatically recover anything from inside your pack without issue as a free action.
2. Arcano-Thief
You are one of the few remaining Arcano-Thieves. Once a haughty and disdainful club of ne'er-do-wells, they were vagrant magic stealers who spent their lives digging deep in to the ruins of the past. You have two crystal globes remaining of your famed collection, the others now spent in your journey to the blackened north, one red and one green.
Possessions
- Red and green glass globes kept hidden at all times
- Sturdy spade
- Full dark robes 2 sizes too big
- Power knife
Skills
3 Power Knife Fighting
3 Archaeology
2 Sneak
1 Gambling
1 Awareness
Special
When thrown the glass globe shatters in a 2' sphere, at first behaving like mist and then shortly like egg whites. The spells take effect without expending stamina and no roll is required. The spell just happens.
You think the red globe contains the spell Cockroach and the green globe Levitate.
3. Demolitions Expert of the Imperial Chartered Landscapers Conglomerate (ICLC)
You are a proud member of the ICLC, they treat you well and supply you with explosive microtech. The ICLC is rebuilding its image and public perception after a multitude of incidents where failings of it's operational standards and public safety measures were called out. Incidents that you have almost nothing to do with. You rnjoy acronyms.
Possessions
- Miniaturised explosive device “T.H.U.D” you keep it in your pocket.
- Sledge Hammer named “B.A.S.H”
- Crowbar “R.E.N.D”
- Brightly coloured troll-hide hat and gloves
Skills
3 Strength
3 Sledge Fighting
2 Climb
1 Demolition
Special
T.H.U.D can be placed and timed to explode. Count this as the Explode Spell when it detonates.
4. Tame Taxidermist
You are mute and have a temperate temper. You grew up in the wilds and you love animals. You dislike the company of others and your only means of communication are rude gestures or your satchel-full of “Read-Me Rats™ ”; Taxidermied baby rats making clear gestures of yes, no and maybe. You have a penchant for the exotic and esoteric
Posessions
- Satchel of Read-Me Rats™
- Cat Club (a taxidermied cat with its claws extended and teeth bared, shoved onto a stick)
- Pouches of Alum and Borate, these also happen to be the names of your dead brothers.
- Poison ingredients
Skills
3 Taxidermy
2 Poison
2 Tracking
5. Chosen Champion of Mankind
You are the chosen one, tales of your heroic deeds have reached the farthest corners of the realm and you are an unambiguous force for good. Dozens of fell sorcerers and scores of tyrants have fallen before you, what is one more?
Possessions
- Gilded Sword of Oooz
- Exquisite Shield
- 2D6 Extra silver pennies
- Pot of Dr. Swish's Hair wax
- Burnished plate armour (Counts as being Heavily Armoured)
Skills
3 Sword Fighting
3 Fablewright (Specifically their own deeds)
2 Ride
1 Climb
1 Swim
Special
If you allow the barely restrained sentience of the Guilded Sword of Oooz to leak out once per adventure, you may automatically critically succeed a combat roll
6. The Last Wizard
To all knowledge you are the last remaining wizard on this wretched cosmic rock. You hate everything about it and everyone on it, however you quietly maintain a great hubris for the esteemed and vaunted position you hold. Your skills are narrowyet powerful and with your grimoire of lost and then found again knowledge, penned by the illustrious time-lord Chromic, you have the ability to sift through the skeins of time and witness portents of what is yet to come, leaving you always wary of what's around the corner. You keep many stones and precious rocks in your single pocket.
Possessions
- The last grimoire of Chromic, chained about your waist.
- Iridescent robes with no sleeves.
- Pocket of precious and semi-precious rocks
Skills
3 Spell - Invisibility
3 Spell - Darksee
3 Spell - Jolt
Special
Once per day you may scry the future using the last grimoire of Chromic. If you are playing a single player adventure you may keep your finger at this paragraph and return in no more than 3 additional paragraphs. If you have a GM they can give you genuine clues as to what is ahead for 20 seconds. Once this time is up you must continue on with your adventure remembering as much or as little as you care to.
Comments
Oh these are amazing!
Edward Lang-Whiston
2018-01-11 21:56:43 +0000 UTC