It’s here! The stars have aligned, the sun has dawned, and the very first issue of Horizons is out!
You can download Horizons 1 as a full-color PDF and grayscale PDF, both attached to this post. (Treat these files as you would any physical game product—don’t upload them somewhere and post the link to Reddit, but do feel free to share them with your gaming group when you use the content.)
Here’s what’s inside these beautiful pages:
Once again: wow. In the lead-up to release, we’ve been sharing this gorgeous cover everywhere so you’ve probably seen it a time or two before … but I guarantee there are some details within this epic scene you’ve yet to discover. We’re very excited to share the concept art and process behind this full 16” x 9” version of this illustration in an upcoming post (and also excited to hang prints on our walls)!
On horizons, shorelines, and other liminal spaces
Authors: Hannah Rose and Clara Daly (that’s us!)
Author: Erin Roberts | Artist: Zuzanna Wuzyk
System: 5e, but very easy to use in any system
Fantasy worlds need some fantasy public transit! This article presents two new types of truly fantastical vehicles: rune-powered scrawlers, in their many variations—including the stone steed pictured above—and loreriders, which transport city denizens for the price of a story, phasing through crowds and traffic on their ethereal legs.
Author: Willy Abeel | Artist: Veronica O'Neill
System: 5e (easy to drop the location into—or rather, above—any setting)
High in the Cloudlands of Nim, the town of Cuculan is home to cerulean dwarves, balloon gnomes, the cloud people known as aislynn, majestic Nim rocs, and one particularly terrible crane. You'll also find adventure hooks for getting your party into the sky, a colorful cast of Cuculan denizens, and rumors that lead adventurers across the cloudlands!
Author: Imogen Gingell | Artist: Allie Briggs
System: 5e (system-neutral lore)
Inspired by the wonders of astronomy in our own universe, this article presents lore and stat blocks for star dragons: their formation as protostellar wyrmlings, their adulthood as sequence star dragons, and their eventual transformation into giant starwyrms. The star dragon lair actions will awe and delight players—and awe and terrify player characters!
Author: Rue Dickey, with additional design by Jessica Redekop | Artist: Jessica Nguyen
System: Pathfinder Second Edition (easily adaptable location and character lore)
Raised in an orcish mountain city on an elemental rift, Atraxis is a powerful earth mage who can be an epic adversary or an invaluable ally—or both, if your players are creative about it! Their (almost) alma mater, the Hall of Light and Stone, is a collegiate setting for elemental and planar study, and Atraxis comes with a new magic item and a ritual that player characters can learn.
Horizons also includes bios for our designers, editors, artists, alpha testers, and staff, and a page of handy resources and links for getting started with the game systems featured in each issue.
But enough talk! Have at you! … That is, enough talking about this issue of Horizons—go explore the actual magazine! A lot of people worked really hard on this, and we think it turned out pretty freaking amazing, actually. We hope you love it, too.
Thank you for joining us on this adventure.
—Hannah, Editor-in-Chief
Questions? Check out the FAQ.
Want to chat about Horizons? Join the party on Discord!
spellhawks press
2024-10-13 23:11:04 +0000 UTCspellhawks press
2024-10-11 16:35:22 +0000 UTCHannah Rose @ Wildmage Press
2024-10-10 01:08:44 +0000 UTCJason Lasica
2024-10-09 23:48:28 +0000 UTCHannah Rose @ Wildmage Press
2024-10-09 19:41:13 +0000 UTCKitDivine wrote a book called Alphas (with owls)
2024-10-09 19:28:32 +0000 UTC