XaiJu
Captain Crystallo
Captain Crystallo

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Open Development Discussion

Welcome to my open development discussion!

As we’re approaching the end of Part 1, it’s time for me to decide how I’m going to tackle a lot of the issues that have been bugging me for the last couple of months. If I want to make any notable changes to the first half of the game, it has to be now since I don’t want to return to Part 1 once it’s out (outside of the necessary bug fixes, obviously).

Throughout Seeking Closure’s existence, the main three critiques I received were:

The second and third points contradict each other, so with that alone – I can’t please everyone, but there are still changes I can introduce to ensure the game is more enjoyable for players who will discover it in the future here or on Steam.

It’s fair to assume that if you’re reading this, you’re already invested enough to stick with the game even if I keep everything as it is, but I need to consider future players as well.

When I devised my visual novel initially, making Julia the mandatory girlfriend felt like the only “right” choice for the story I wanted to tell. However, after 18 months of development, I regret this decision, particularly since I want to place as big of an emphasis on “player choice” as I can.

In my original storyboard, I wanted to add one chapter in the Present for every two spent in the Past until it catches up to the “current day”. This would allow me to give all the necessary backstory while also developing the characters introduced in the Present. Since I didn’t have any experience creating a story like this, the concept looked fine on paper.

However, I quickly realized that I’d written myself into a corner since it’s not possible to spend a lot of time in the Present timeline without other characters (or the MC) referencing past events. Nevertheless, I couldn’t freely reference the Past since you as the player haven’t experienced it yet and didn’t make the choices that will shape it. This wouldn’t have been an issue in a kinetic novel, but that’s not what I’m doing here.

Chapter 4 was already a bit messy. Even though it didn’t force you to commit to anything, you can have Fleur/Susan/Micaela show renewed interest in you (based on your choices in previous chapters), but since it’s possible to be completely done with them by the end of Part 1, their behavior can make 0 sense in retrospect depending on your decisions.

As such, I decided to stick to the Past timeline until it’s finished to avoid making that issue even bigger. This resulted in all the girls that are only included in the Present feeling forgotten and it will be an uphill battle to make the players care about them later, which is an issue since they have an important role to play in the story.

Another point of critique is the hairstyles of the girls from the past being very different in the present. Similar to most people, I prefer their past looks too, but at the same time, it would be weird if most of them kept the same hair for 5 years. On the other hand, is realism important in this case if the new hairstyle makes people like them less? I honestly don’t know and I might resolve this problem in a poll on a girl-by-girl basis.

With all of that being said, I’m currently considering several options while I gradually speed up development for Chapter 8.

My mind has been split between all these different options for months now and I still can’t commit to a single direction since all of them have significant drawbacks.

As such, if you have any thoughts on the matter, or if you would like to suggest a completely different option, I’m open to hearing you out (even if it’s related to something relatively small like the hairstyle dilemma). That doesn’t mean I’m going to do what someone else tells me to, but it might help me make a decision, while I continue to work on Chapter 8 since most of it is set in stone regardless of anything discussed above.

A part of me didn’t want to write this post since I don’t want to disappoint and upset people who will provide solid arguments that I won’t listen to (since it’s impossible to satisfy everyone), but I still decided to publish it in hopes of gaining some unique insight that I’m lacking at the moment.

Comments

update next version this game and please update and this game ntr version relase

jayant sharma

Thanks for sharing your outlook and the well wishes. That is the direction that I will most likely take.

Captain Crystallo

I have very little experience when it comes to creative writing but based on my brief stint as a technical writer, I would like to offer a solution that may possibly (moderately) appease both the current player base and new potential fans: (1) Perhaps it's better to look at this from a more holistic approach. Future Steam supporters would most likely experience and critique Seeking Closure as a whole (Part 1 and Part 2 included). With that said, I think Part 1 works well with being "Past-centric" as it is. Perhaps instead of working on incorporating the present timeline LIs in Part 1, it would be much more efficient (both practically and narratively) to just make Part 2 "Present-centric". (2) Regardless if your decision moving forward, I do hope you continue the story the way you want it. Best wishes, mate!

Fonsy Arguelles


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