XaiJu
malhavok
malhavok

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Trying desperately hard to not rewrite the shop system

Not that it couldn't use it. It's one of the oldest collections of code in the game and has existed since before jobs, quests, etc. 

I mean, it's not a bad system, but it has certain limitations that I don't really like. For instance, right now I am trying to do something kind of esoteric. I've added special relics to dig spots and monsters in Abamond and at one shop I would like for the player to be able to "spend" these relics as currency. Not that big of a deal, except the current shop interface doesn't really support this.

I've toyed with a couple of options here and I can't decide which one is better - rewriting at least part of the shop interface to be able to handle what is essentially "multiple currencies", or just making a custom one off interface for this particular shop that looks and feels like the normal shop interface.

Really, what it comes down to is "How much will I use this if I add it as an option to the main code base?" and I think the answer is "not very much", but then again... WHO KNOWS?

I mean, the idea of having special currencies is kind of cool. Like courtesan tokens or relics, these are things you can hunt for and then turn in for loot that you might need that isn't available in other ways (and doesn't lower you coins score). So, from a game play option, it's kind of cool. On the other hand, if this proliferates so that there are like a dozen different "currencies", then that's just a mind numbing pain for players. Clearly there's a fine line here that I don't want to cross.

Oh well, I'll probably come up with a solution sometime tomorrow and then push out 0.12c either then or the day after for Backers to mess around with. Once I figure out what I'm doing and implementing, all I have to do then is work out the rewards... which is largely just data entry on my part due to the way I structured the game.

I know, "very interesting stuff"... er not, but hey, this is what keeps me up until *looks at clock* almost 1am on a Monday night... sheesh!

Cheers

Mal

Comments

Yeah, I plan on adding more sections to the cheat menu, so I don't see why not this.

So i first of all want to say i love the game and i do support you (mostly for the cheats because the games are just way more fun when u can be ridiculous) but i do have a question. Is it possible to have a new cheat to generate items instead of directly changing the character. I personally enjoy the change to be slow even if i can force it to happen much faster. Mostly i dont like being limited by what the shop happens to have for that week.

Vasadariu

There are a lot of ways but the most cost efficient one is to drink a lot of hard alcohol.

Hello just wondering how do you increase willpower?

Nefertari


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