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malhavok
malhavok

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0.12 Update - Monsters in the Depths!

Along with adding more content that heads towards the Mutiny! ending. I'm trying to get in at least a partial update to Abamond that includes adding monster encounters and collectables that can be turned in for potions and other power ups. 

The gif above displays the guts of the system - basically I added monster spawning and AI path finding to the Rogue-Like, but then merged it with our JRPG style combat system. 

There's still a lot of work to do here on the technical side, but the most daunting part is going to be creating the custom combat assets I need for the monsters that I'm going to add. We'll probably start out not so ambitious and then fill it in over time with more entertaining stuff.

Backers should be able to access this new content in a few days, so stay tuned!

Cheers,

Mal

0.12 Update - Monsters in the Depths! 0.12 Update - Monsters in the Depths!

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