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Nate Mangion
Nate Mangion

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The joys of using QGIS

A whole weekend of working in QGIS. Oh lucky me…

One of my goals is to have a topographical equirectangular world map so that I can easily switch to different projections without having to start from scratch every time. I’m using QGIS to change the equidistant conic projection of the atlas maps you’re used to seeing into equirectangular, which is something I’ve been meaning to do for years. This will really be helpful in making polar and equatorial maps, as well as world maps and larger regional maps.  

The process is tedious.

You see those red dots on the above map? Each of those is added by hand, needs to be as precise as possible, and has X and Y coordinates added manually. The process is called georeferencing (here's a tutorial as to how it's done). It’s very easy to make a mistake, such as enter 50 instead of -50 or leave out a 0, changing Longitude 40 to longitude 4. The problem is you don’t know if you’ve made a mistake until after you’re rendered the output, and more often than not I've ended up with the following:

The problem with that is each render takes about 30-minutes to finish, and 9 out of 10 times, once the render is finished it just shows you a major mistake that looks like a black hole in the middle of the map, like the one above.

When that happens, you just need to start from scratch plotting each point and rendering again. I’ve spent a good 25 - 30 hours this weekend making one such map, and I have 4 left to do...

To give you an idea of that the finished product looks like, here is the map before I run it through QGIS:

The above is the base map - I use this as the base for the atlas maps I publish - I crop, rotate and save a copy and use that as the base for the atlas maps. Look at the graticules - this map is clearly in a conic projection, which is useless for making a map that's focused on the equator. 

To do that I need to convert this to an equirectangular map, which is what is shown below:

The landmass should be recognisable, though the farther north you get the more distorted and stretched outwards the map becomes. Compare the graticules from the earlier map to this one - the graticules in this once are all 1:1 ratio, which is what we want for an equirectangular map. I can use this and wrap it around a sphere to get a 3d image of the world (note that this map has the written coordinates, which i need for plotting the points, as shown in the first image in the post. also, the periphery of the land is unfinished - this is most evident in the east of the last map, beyond the mountains. This will be finished on the base map, in the conic projection, after which the map will be updated [once the georeferencing is done I save a file with with the points that can be used for undated maps. Unfortuantely every update takes about 30-minutes to render]).

Once I'm done converting all the continent maps that I have finished so far I'll be using this to make orthographic maps showing the world as it would appear zoomed in from space. This will be useful for many maps I plan on making, including:

I hope to make more maps that are centred around worldbuilding, hopefully bringing my patreon closer to its roots.

Only 4 maps left to do...

The joys of using QGIS

Comments

yes - the killer is the filesizes in raster format. I really wish adobe would merge PS and illustrator in one thing... pipe dreams, i know :)

Nate Mangion

I agree that procedurally generated terrain lacks character. However if you had done all the topography as vector lines from the start it would be much easier to manipulate it in tools like QGIS to get the projection you wanted for the nation maps. Plus you would not be dealing with massive PSD files of bitmap data which I assume is a limiting factor of having a single world map file for everything. Hindsight is a wonderful thing :-)

Steve Wood

hehe... I've always said that vector is the way to go for these types of maps, though I don't know what it is I've just never taken a liking to vector programmes. I few months back I did some tutorials for illustrator, which was how I started out with PS, and I found myself getting the hang of PS a lot easier than Illustrator. Now I don't know if I'm biased now because I'm pretty adept with PS - would I have felt the same way if I had started out with illustrator? I don't know. I've tried converting a small sample to illustrator, but had to go about it manually, and I don't feel like doing all that topography again! If I'm really saying how I wish I had gone about it in the first place - I would have procedurally generated a heigh map and done the maps based off of that, but i think the maps might be missing some of their 'charm' that way.

Nate Mangion

Wow, it must be complicated to coordinate all these different map representations, including the regional and individual nation maps. Do you wish you could have done all this in vector format from the start?

Steve Wood

NP. as G projector doesn't work in layers i need to keep separate files, all in exactly the same size - i have one blank one to use for the grats, another with the land, another with nation borders, another for tropic/polar lines. and one with all together in one jpg.

Nate Mangion

Ok - that makes sense. Thanks for the reply.

Steve Wood

OK, maybe i wasn't specific - the black and white equirectangular map I have has some layers, which are all used in g projector for when i make the smaller nations. Note that those borders a slightly out-of date, as when i make the individual nation maps I alter them slightly to match the topography, though they're roughly correct.

Nate Mangion

So what map do you use when you are creating a globe map like the one in this post?... https://www.patreon.com/posts/22933405 - that one has country borders on it.

Steve Wood

the equirectangular world map is just black and white. its used to import into g projector to calculate the basic projections. If g projector handled big files id have done the topography directly on this as separate layers but g projector unfortunately onl yworks with tiny files. I could use flexify 2 in photoshop though the rendering times are annoyingly long.

Nate Mangion

You also have an equirectangular map of the whole world - right? Does this contain the topography also? And if so does this get updated also when new maps are created?

Steve Wood

I work on the topography in individual layers in the big maps, like the one shown above. I then save as and flatten the land and crop/rotate it and use that as the base for a regional map. Once the regional map is done i then import the separate layers into the main image file and resize/rotate them to match the orientation.

Nate Mangion

When you update the base map, do you update each individual terrain layer or is it a flattened image from the atlas map at that point?

Steve Wood

In theory yes, though I tend to fall behind doing the updates. I usually wait for about 3 maps and then update them all at ones, as its quite time consuming and can take a day - most of the time is spent waiting for PS to rotate the image 0.005 degrees or resizing the maps by 1.3% so that everything line sup perfectly...

Nate Mangion

Do you go back an update the base map after you have created each atlas map so that it includes the extra level of detail you've added?

Steve Wood

Good luck :)

Nate Mangion

I should learn this too...

Impesio


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